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[HUD] 7HUD
Created 7th December 2013 @ 03:51
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Quoted from Julle
So, here’s me playing some casual demoknight, when suddenly:
For some peculiar reason, the demoman charge meter is the teleport charge meter. I tried hud_reloadscheme at this point, it made no difference whatsoever.
I thought that was a glitch with my game as that was happening to me too. When I released it I got several reports it was still there. I have no idea what’s causing it, I’ll look into it tonight.
EDIT: found it, redownload and check me on that if you can.
Last edited by Sevin,
That fixed it, thanks a bunch!
It doesn’t fix it for me, for some reason.
EDIT: nvm, after launching the game a second time it worked. thanks :)
Last edited by .zero,
v4.02!
– New class select menu
– New team select menu
I don’t know when I’ll have time to update more, so I’m pushing these out for now, enjoy!
v4.03!
– Updated backpack panel for the April 1 patch.
I know I’m super early for this one.
Last edited by Sevin,
Quoted from .zero
Is there a way to set up different custom crosshairs for different classes/weapons
Yes, but you’d have to script that in the classes cfg files, it doesn’t have anything to do with the HUD except for adding the crosshairs as a font.
Quoted from Shoosh
Any chance this is going to get updated? :c
Looking at Sevin’s profile, he commented this: “Sorry guys I may not be able to do it for awhile :(” in response to people asking him to update it and also “It’s not motivation, I’d love to update it. I just have no time to be on steam this summer.”
So you might have to use a different hud during the summer
Thanks for answering, dawniii. I made an announcement on the Steam group regarding the future of the HUD if some of you still use it.
Finally here, thanks for your patience guys! Screenshots will be updated soon.
– Added Clear Sans Bold and removed Market Deco
– Support for BASE Jumper
– Taunt HUD
– Support for taunt selection in backpack
– Fixed engi build panel being removed with using 4plug options
– Added a working robot destruction display until I can decide on a design
– Added buttons to preview both red and blu versions of loadouts in the class loadout panel (works only in main menu or servers with sv_cheats set to 1)
– Fixed bomb showing with huntsman
v4.05!
– Fixed placement of item effect meters
– Fixed tele status displaying over demo charge (prereleased)
– Fixed koth timer placement for Windows (prereleased)
– Adjusted disguise panel
– Simplified target ID’s (so much better)
– Lowered target ID’s in lowered version
– Fixed MVM robot HP displaying in black
– Removed rounding on some buttons
I probably created some problems in clipping with some item meters by lowering the target ID’s and the engineer’s building target ID isn’t quite updated yet. If they are an issue, they will be fixed tomorrow.
Download
Screenshots (updated with new target ID’s and disguise panel)
Last edited by Sevin,
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