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broeselhud_blue
Created 30th October 2013 @ 18:03
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Won’t happen. Renaming scoreboard.res gets you the default HUD scoreboard, which supports 16v16.
Version 3.51
* Added the Vaccinator resist icon top left.
* Edited the disguisepanel position.
* Fixed a little Engie metal thing.
* MVM: Fixed collectable money cutting off.
* Reworked Übercharge meter.
New Übercharge meter: http://puu.sh/bhYIL/d15d99f2bc.jpg
Modified files: hudlayout.res, clientscheme.res, disguisestatuspanel.res, disguisestatuspanel_regular.res, hudaccountpanel.res, hudcurrencyaccount.res, hudmannvsmachinestatus.res, hudmediccharge.res, mvminworldcurrency.res
Last edited by feeling,
Version 3.52
* Fixed TF2 crashing when opening your backpack.
* Moved control point icons closer together.
* Some minor things not worth mentioning.
Modified files: econ/backpackpanel.res, hudlayout.res
Last edited by feeling,
TF2 update #2 for 9/25/14: Fixed a client crash caused by using custom HUD files
feeling confirmed to fix bugs faster than Valve. For what it’s worth.
Ever since I’ve been using this hud I’ve encountered a certain problem,don’t know if it’s even connected to the hud though.
The thing is I can’t properly minimize tf2 anymore.
Whenever I alt-tab the game is still running fullscreen in the background and just the program/window that I’ve selected is in the “front”.
If I happen to close or minimize that program/window it throws me right back into the game.
Any idea if some aspect of the hud is causing this? If yes,how do I fix it?
Here’s a screencap to illustrate what I mean: http://i.imgur.com/MoNdC7w.png
Last edited by ducky,
This is definitely not HUD related. You’re probably running TF2 in windowed mode, try fullscreen instead. Don’t forget to check your launch options.
Last edited by feeling,
is there an option to enable the display of health given by heathpacks/weapons (medic arrow,blutsauger,blackbox etc.)?
if yes,what file do I need to edit/replace to enable it?
really? in my case it’s disabled by default for some reason, I want to enable it
Download the newest version and extract resource/ui/hudhealthaccount.res to your HUD folder.
ty
Version 3.6 (Scream Fortress 2014)
* Added minigame interface.
* Centered kart meter.
* Edited spellbook.
* Fixed Wheel of Doom icon position.
* TargetID HP is above players’ heads now.
Added files: huditemeffectmeter_kartcharge.res, hudminigame_base.res
Modified files: clientscheme.res, hudlayout.res, healthiconpanel.res, hudplayerhealth.res, hudplayerhealth_numeric.res, hudspellselection.res, targetid.res
Last edited by feeling,
Quoted from feeling
Version 3.6 (Scream Fortress 2014)
* TargetID HP is above players’ heads now.
Is there a way to revert this to how it was before?
It’s really irritating + if your teammates are too far away you can’t see their actual hp,just a HEALTH% text
Quoted from ducky
[…]
Is there a way to revert this to how it was before?
It’s really irritating + if your teammates are too far away you can’t see their actual hp,just a HEALTH% text
It’s something Valve changed, and sadly only Valve can revert it back.
They should definitely add at least a console command for people who really preferred it like how it was before, but before that we just need to email them about it and wait for another update, I believe.
Quoted from Bloodis
[…]
It’s something Valve changed, and sadly only Valve can revert it back.
They should definitely add at least a console command for people who really preferred it like how it was before, but before that we just need to email them about it and wait for another update, I believe.
TargetID system
Added tf_hud_target_id_alpha ConVar to control the transparency
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