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[HUD] rayshud v2016.7.12
Created 29th September 2012 @ 20:42
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I was using rayshud 3.6 and i really liked the layout and coloring (also health meter in mannup)
once valve updated i had to get v3.8
but now the health color and health bar remaining in mvm big robots/tank has changed.
I like to know how to change them back what v3.6 had
Thank you
Best regards, KainKiller1993
Hey, if you redownload the link I left in my v3.8 post, I believe I fixed the changed health/ammo colors issue late last night. Those were left from a personal edit of mine and accidentally slipped into the main version, so I just fixed the colors, recommitted the change, and all should be well if you redownload.
As for fixing the MvM stuff, that should reset if get the following files from an older version of rayshud and have them overwrite the ones in place/delete them:
-WaveStatusPanel.res (get this from an older version of rayshud and have it replace the new one)
-TankStatusPanel.res (delete this file entirely)
-TankProgressBar.res (delete this file entirely)
Thank you, but what do i have to do if i want that purple in health chang eback to green?
Can you display the item quality colors in the inventory somehow?
Last edited by BerndBrot,
Version 3.81 is out!
It includes the following changes:
-Added support for fixed damage spread in quickplay options.
-Fixed [unknown] sometimes appearing on the inspect panel when spectating someone in tournament mode.
You can download it here:
https://github.com/raysfire/rayshud/archive/c03f0566a7f88b750622be8301ff5b776031fe96.zip
Or via the installer by Tree:
https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip
_____
Screenshot of the new Quickplay window:
http://puu.sh/6SLLL.jpg
Quoted from BerndBrot
Can you display the item quality colors in the inventory somehow?
Yes, that should be an option in the dropdown panel in the backpack screen.
Quoted from KainKiller1993
Thank you, but what do i have to do if i want that purple in health chang eback to green?
Installing the newest update should fix your issues.
hello, how to fix it?
http://imgur.com/5qLUR2C
Copy the files from 4_by_3_ratio to tf/custom/rayshud/resource/ui, I think
Last edited by Spice,
Quoted from Spice
Copy the files from 4_by_3_ratio to tf/custom/rayshud/resource/ui, I think
thanks.
just downloaded and tried the hud out, with the hud crosshairs, i cant change the colour of it, no matter what i change on the “fgColor” value, it stays grey
“-Added in support for the new loading spinners on the backpack.”
This doesn’t seem to work for me, it’s the same laggy page switch as before the spinners were added.
Hey,
i have a problem at the class selection my hats are not showed or buggy and the weapons too can help me anybody. I have made a screen Link:http://www.mediafire.com/view/w8447k0k5661dy7/HUD.png
Version 3.9 is out!
It includes the following changes:
-Added in support for the new backpack UI.
-Fixed the screen lagging when changing pages in the backpack.
-Fixed the loading spinners in the backpack not working properly.
-Added in a more customizable loadout screen.
-Bolded the closed captions font for readability.
-Converted a few missing HUD elements over to the HUD’s font. (Mostly SourceMod stuff)
-Changed the color of all SourceMod text back to yellow/orange from magenta. (Sorry!)
-Fixed a bug relating to the IntroMenu.res when you first joined a server.
-Added in support for the Battalion’s Backup/Buff Banner icons on the player HUD.
You can download it here:
https://github.com/raysfire/rayshud/archive/262f96ba8209bedc2872257621160c0ed5df5853.zip
Or via the installer by Tree:
https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip
_____
The new loadout screen:
Info about this/how it works:
-First off, the team colored buttons are controlled via a console command that requires sv_cheats be enabled, so unless you’re in a local server or not in one at all, the team colored buttons will not work.
-Secondly, if you’re confused as to how to control the new free-cam/free rotation, here are some brief instructions on how to use it:
Quoted from
To change the lighting position, hold CTRL and drag with your Left Mouse Button.
To pan the camera, hold SHIFT and drag with your Left Mouse Button.
To zoom, drag up or down with your Right Mouse Button.
To rotate the camera, drag with your Left Mouse Button, either left/right or up/down
_____
The new backpack UI:
Info about the new UI:
While on the stock HUD the prev/next page buttons were removed, I thought it was a nice feature, so in addition to implementing their new numerical way of navigating the backpack, I went ahead and implemented their new UI alongside their old UI, that way you can pick whichever one you like better.
_____
Screenshot of the new closed captions font:
Last edited by rays,
Updated to version 3.92! (Sorry I never put out patchnotes for 3.91 – My mistake.)
It includes the following changes:
-Fixed dual huntsman charge meters.
-Support for the new Eureka Effect change (both normal and with the Pip Boy menus).
-Removed the [unknown] values from the scoreboard.
You can download it here:
https://github.com/raysfire/rayshud/archive/4b5783fafc37039d9f8a7d753ba3c0504f875def.zip
Or via the installer by Tree:
https://dl.dropboxusercontent.com/u/18079550/rayshudinstaller1.5.zip
______
The updated scoreboard:
http://puu.sh/9pAx6/a9cf1fd19f.jpg
Not much changed here, I just made the map name bigger and removed the player score and game type from the bottom of the stats panel due to TF2 removing support for them on the scoreboard.
______
The new Eureka Effect menus:
Default
http://puu.sh/9pwcf/e2fe51f8e7.jpg
Pip Boy
http://puu.sh/9pwbo/749c0c7bce.jpg
______
And, as for the huntsman meter, not much has changed there, but you’ll see that the position of it has moved on both the minmode and default versions of the HUD in order to accomodate for the dual meters. While this is the only change on the minmode, you’ll see the sticky charge meter is a bit lower on the screen in the default version of the HUD as a result. While this isn’t a huge deal, I felt it was important to let you guys know in case anyone was cursious as to why it moved down a few units randomly.
Here’s a screenshot of the new Huntsman meter on the default version of the HUD:
http://puu.sh/9pwex/1680e35a4a.jpg
Last edited by rays,
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