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[HUD] rayshud v2016.7.12
Created 29th September 2012 @ 20:42
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Heyo! I recently released my new hud. A few people on my stream have been bugging me for it, so I figured I’d post a link here for you guys in the EU to use it as well.
A simplistic yet bold hud for TF2 made to cut out a lot of clutter included that of the stock hud. It includes both a 6s and 16v16 scoreboard that can be toggled by changing to and from the minimal mode, and a range of various vivid colors associated with both low health as well as ammo.
It was originally created for myself as a fun side project to do while I wasn’t doing schoolwork, but I’ve been asked by others to release it, so here it is. However, this is very much still under construction, and does NOT currently have any edits for MvM. This means that while MvM may still be playable, a lot of the features will either be not visible, or cut off.
You can find the most current version in my teamfortress.tv thread here:
http://teamfortress.tv/forum/thread/981-rayshud
Or check out it’s github:
https://github.com/raysfire/rayshud/downloads
Screenshots:
http://puu.sh/188pJ – Health/Ammo, overheal, TargetID
http://puu.sh/188qq – 16v16 scoreboard
http://puu.sh/188qS – 6v6 scoreboard
http://puu.sh/188r9 – Low ammo, kill feed
http://puu.sh/188rV – Charge meter, last damage done location
http://puu.sh/188tf – Spectator TargetID
http://puu.sh/188wK – Tournament spectator hud, inspect panel, koth timers
http://puu.sh/188xO – CTF hud
http://puu.sh/19R5o – Class selection screen
http://puu.sh/19R58 – Team selection screen
Last edited by rays,
Wrong forum. http://etf2l.org/forum/customise/
Quoted from Permzilla
[…]
Fixed :)
Thanks.
Maybe include a few screenshots in the main post too?
Oh sorry! Thanks for moving it! I looked for a customization forum, but somehow managed to completely overlook this board.
Update v1.6 is out.
It includes:
-A new team selection menu.
-Disabled the circle crosshair by default again. (Sorry!)
Version 1.7 is out.
It contains:
-A fixed team menu for 16:10 resolutions
-A fixed tournament spectator hud for 16:10 resolutions.
Note: With this update, the tournament spectator hud now has one team’s info on the left side of the screen, and the other on the right; much like the 4:3 tournament spectator hud. If you enjoyed having them side by side, then just download a version of the hud prior to 1.7 and put the file “SpectatorTournament.res” into your resource/ui folder.
Direct download:
https://github.com/downloads/raysfire/rayshud/rayshudv17.zip
Version 1.8 is out.
It includes:
-Fixed hud elements in a few places.
-Lowered chat down to not overlay with engineer buildings.
-Ability to quickly shrink health/ammo size.
In order to shrink your health/ammo, find the files “HudAmmoWeapons-minmode”, “HudPlayerHealth-minmode”, and “HudMedicCharge-minmode” and rename them without the “-minmode” suffix, and have them overwrite the previous larger health/ammo files.
Direct download:
https://github.com/downloads/raysfire/rayshud/rayshudv18.zip
Version 1.9 is out.
It contains:
-Fixed 4:3 scoreboard cutting off some elements.
This should be about it on updates for now. Unless there are several things that are extremely off, next update should include an MvM scoreboard. Look for that later this week.
Note: If you’re not using a 4:3 resolution, you don’t need this update.
Hey everyone,
Version 2.0 is out.
It includes:
-MvM support for all resolutions.
-A readme on how to install the hud.
-Fixes for a few positioning errors.
You can download the newest version here:
https://github.com/downloads/raysfire/rayshud/rayshudv20.zip
NOTE: If you’re playing on a 4:3 resolution, make sure you update the scoreboard file and install the new MvM scoreboard in the “4_by_3_ratio” folder.
Version 2.1 is out.
It includes:
-A few positioning errors.
-Disabled the rainbow uber effect by default.
You can download the newest version here:
https://github.com/downloads/raysfire/rayshud/rayshudv21.zip
If you previously had the rainbow charge meter in effect and would like to keep it, follow these steps:
1. Navigate to tf/scripts and open “HudAnimations_tf.txt”.
2. Hit ctrl+f and search for “HudMedicCharge”.
3. From there, just remove the 2 slashes at the beginnings of each line underneath the sections labeled “Rainbow Charge” and add 2 slashes to the beginning of each line (there should only be one) labeled “PurpleCharge”.
NOTE: Remember to do this for both the events titled “ChargeLabel” as well as “ChargeMeter”.
Version 2.2 is out.
It includes:
-Added several hud crosshairs.
-Fixed all classes being lit-up by default on the class selection menu.
-A few more positioning errors.
A download link can be found here:
https://github.com/downloads/raysfire/rayshud/rayshudv22.zip
About the crosshairs:
If you’d like to enable a particular hud crosshair, simply open up hudlayout.res in your tf/scripts folder and change the “visible” and “enabled” values of the crosshair of your choice from 0 to 1.
On the off-chance that a crosshair is out of place for you, then the x and v values of the crosshair of your choice can be easily edited. Simply change the numbers currently in place, save hudlayout.res, and reload your hud while in-game tf2.
Colors and opacity can be changed by adjusting the “fgcolor” field. The first three numbers represent an RGB color code, and the fourth represents how much opacity the layer has.
If you’d like your crosshair to light up or blink when you do damage, then add the following lines of code to the “DamagedPlayer” section of your “hudanimations_tf.txt” in your scripts folder. Just remember to replace the “CrosshairTitle” section with the name of the crosshair you want to animate, and “CrosshairColor” with the RGB code you gave to your crosshair. By default it will be “255 255 255 255”.
Animate "CrosshairTitle" FgColor "255 0 0 255" Linear 0.0 0.00001
Animate "CrosshairTitle" FgColor "CrosshairColor" Linear 0.15 0.15001
Sorry for the quick update, but here’s another one:
Version 2.3 is out.
It includes:
-Fixed positioning on a few crosshairs.
-Fixed broken “details” section of winpanel.
A download link can be found here:
https://github.com/downloads/raysfire/rayshud/rayshudv23.zip
This update isn’t mandatory, and if you adjusted your crosshairs to your liking before downloading this update, I’d recommend you just use your own hudlayout.res file, as all this one does is merely change around the locations of a few crosshairs.
Version 2.4 is out.
It includes:
-Added in optional hud crosshair outlines.
-Added in MOTD.
-Added in map info.
-Fixed MvM scoreboard on 4:3 resolutions.
-Added in custom tournament stopwatch.
-Moved up base chat to prevent overlap.
-Turned off briefcase outline upon pickup.
A download link can be found here:
https://github.com/downloads/raysfire/rayshud/rayshudv24.zip
About crosshair outlines:
If you’d like to make one (or more) of the hud crosshairs have an outline around them, then open up the file “hudlayout.res”, find the designated crosshair, then uncomment (as in, remove the 2 slashes), in front of the first of two “font” variables. The font should have “Outline” somewhere in it’s name. From there, in response, add in 2 slashes to the 2nd of the two “font” variables, so that the outlined crosshair is the one in use, instead of the non-outlined one.
Here’s what it will look like:
Before:
After:
Also, if you’re playing on a 4:3 resolution, it’s recommended you update as well. Someone notified me that the “ping” section of the MvM scoreboard was getting cut off, and updating should fix that (if it’s a problem for you).
Screenshots of the new sections:
http://puu.sh/1fgaM – MOTD
http://puu.sh/1fgaW – Map info
http://puu.sh/1fmI8 – MvM view
http://puu.sh/1fmIg – MvM scoreboard (16:9)
http://puu.sh/1fmy5 – MvM scoreboard (4:3)
http://puu.sh/1fmV4 – Tournament stopwatch mode
(Also, if I’m spamming this board, I can stop posting updates here. I just want to alert the few of you that may be using it.)
So I was dumb and accidentally broke the koth panels.. If you had version 2.4 of the hud and were not able to see the koth panels/they were out of place, download this patch for a fix:
https://github.com/downloads/raysfire/rayshud/rayshudv241.zip
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