x
ETF2L is looking for new Staff to recruit! Are you interested in supporting the league? Then click here for more details on what we can offer and how to apply! 
x
To those who participated in the Highlander Season 32 (Summer 2024), please fill out this Feedback Form for the current & next Highlander seasons!

Forum

[HUD] omp's hud

Created 19th September 2012 @ 18:50

Add A Reply Pages: « Previous 1 ... 6 7 8 ... 13 Next »

Permzilla

(Legend)
(☞゚ヮ゚)☞
WiK?

Quoted from Asskicker

Been using this hud for a while now and have to say I absolutely love it. The art style is amazing, well done. :)

I installed the newest version today but I think something went wrong, when I’m spectating someone it looks like this: http://i.imgur.com/SDz4Z.jpg

Everything seems to be pushed into the left upper corner?

try hud_reloadscheme, sometimes does that for me when i alt tab back into game

Cookeh

Just starting using it, and have to say I love it.

Just remembered a question I had… How do you use the xhairs included with the hud? Im positive its a stupid question, but I cant figure it out :p

Sir Villeta

TBNC

Hey guys, i have a question.

I want the number 8 of the fog’s crosshairs in yellow with a black outline. I don’t know how to do this, if somebody can help me.

omp

Quoted from Cookeh

Just remembered a question I had… How do you use the xhairs included with the hud? Im positive its a stupid question, but I cant figure it out :p

There are 3 examples at the very bottom of hudlayout.res, all starting with OmpCrosshair. Change enable/visible flags to 1 to enable one of them. You might have to play with xpos/ypos/wide/tall values to centre it, depending on your resolution.

Quoted from Sir Villeta

Hey guys, i have a question.

I want the number 8 of the fog’s crosshairs in yellow with a black outline. I don’t know how to do this, if somebody can help me.

Same as above, except you’ll have to make a couple of changes. You want labelText to be “8”. Furthermore, you want to set an outline on the font. To do this, find the relevant font in ClientScheme.res and add an “outline” “1” to the definition.

omp

Added an optional health cross: http://imgur.com/fxjzq,8X2DV,kc2Sz,ErR98#0

Replace HudPlayerHealth.res with HudPlayerHealth_cross.res to enable it.

TviQ

ft.
007

UPDATES OMG OMG OMG OMG THIS GUNNA BE GUUED.. then remembers shit i have to re-add my crosshairs .. FUCK :D

Starkie

ulti?
sniper

The class count in the class selection screen overlaps with the class if there’s a limit
The 0 (Max 1) thing is on top of Demoman

omp

Quoted from Starkie

The class count in the class selection screen overlaps with the class if there’s a limit
The 0 (Max 1) thing is on top of Demoman

I’ll fix this when I get home tonight.

[edit] Should be fixed.

Sheepsi

SOAS

Also looking to see some LOW AMMO WARNINGS..

omp

Quoted from Sheepsi

Also looking to see some LOW AMMO WARNINGS..

They are there, just off by default.

Uncomment the lines under HudLowAmmoPulse and HudLowAmmoPulseStop in HudAnimations_tf.txt.

Sheepsi

SOAS

Quoted from omp

[…]
They are there, just off by default.

Uncomment the lines under HudLowAmmoPulse and HudLowAmmoPulseStop in HudAnimations_tf.txt.

well didnt really understand..

event HudLowAmmoPulse
{
Animate HudWeaponLowAmmoImage Alpha “255” Linear 0.0 0.075
Animate HudWeaponLowAmmoImage Alpha “0” Linear 0.125 0.075

//Animate AmmoInClip FgColor “OmpAmmoClipLow1” Linear 0.0 0.075
//Animate AmmoInClip FgColor “OmpAmmoClipLow2” Linear 0.125 0.075

//Animate AmmoInReserve FgColor “OmpAmmoReserveLow1” Linear 0.0 0.075
//Animate AmmoInReserve FgColor “OmpAmmoReserveLow2” Linear 0.125 0.075

//Animate AmmoNoClip FgColor “OmpAmmoClipLow1” Linear 0.0 0.075
//Animate AmmoNoClip FgColor “OmpAmmoClipLow2” Linear 0.125 0.075

RunEvent HudLowAmmoPulseLoop 0.25
}

// call to loop HudLowAmmoPulse
event HudLowAmmoPulseLoop
{
RunEvent HudLowAmmoPulse 0.0
}

event HudLowAmmoPulseStop
{
StopEvent HudLowAmmoPulse 0.0
StopEvent HudLowAmmoPulseLoop 0.0

//Animate AmmoInClip FgColor “OmpAmmoClip” Accel 0.0 0.0
//Animate AmmoInReserve FgColor “OmpAmmoReserve” Accel 0.0 0.0
//Animate AmmoNoClip FgColor “OmpAmmoClip” Accel 0.0 0.0
}

what do i remove what do i add?

Maffi

REVERTO

remove all the // <–

Eklēriusss

pfb
SGS.

where did the scoreboard for 4:3 go? ://

omp

Quoted from Eklēriusss

where did the scoreboard for 4:3 go? ://

ScoreBoard_bottom.res should work fine for 4:3, so I stopped making a specific one for 4:3. Just use that and you’ll be fine.

slate

(ETF2L Donator)
AMG

Updated my fork, incase anyone cares:

https://github.com/slate17/tf2hud

My modifications:
—————–

* http://sl8.eu/files/moddedomphud/scoreboard.png
* http://sl8.eu/files/moddedomphud/tournament_mode.png
* http://sl8.eu/files/moddedomphud/menu.png
* http://sl8.eu/files/moddedomphud/damageindicators.png
* http://sl8.eu/files/moddedomphud/healthammo.png
* http://sl8.eu/files/moddedomphud/buffed.png
* http://sl8.eu/files/moddedomphud/low.png

Add A Reply Pages: « Previous 1 ... 6 7 8 ... 13 Next »