Forum
[HUD] G-Mang HUD (B30 2012/10/27)
Created 20th May 2010 @ 21:34
Add A Reply Pages: « Previous 1 ... 8 9 10 ... 14 Next »
Update is out! Download: http://code.google.com/p/gmang-tf2hud/downloads/detail?name=gmanghudpublicbeta18.zip&can=2&q=#makechanges
Beta 18 (2010 December 20)
Wiki and screenshots are currently getting expanded and udpated.
* Added options for ClosedCaptions, separating it into FULL (all captions), MEDIC (concise captioning for medics), and LITE (concise captioning for other classes). Added captions for Engineer picking up and dropping buildings. See Closed Captions wiki page.
* Updated custom crosshairs significantly (though still a WIP feature), adding two text-based crosshairs and improving consistency. See Crosshairs wiki page.
* Adjusted a variety of hud animations and added new full Ubercharge effect options (Magenta, Obnoxious, Rainbow); see Medic Options wiki page.
* Improved Tiny Uber Text for smoother appearance, added semi-transparent option.
* Fixed main page displaying usable item icons in the corner.
* Altered sizing and spacing of some objectives panels.
* Added Povo-inspired layout options for health and ammo with corresponding health, uber, and ctf panel options. RIP pvhud. :(
* Added Valve-style layout for health and ammo (places them in corners).
Could you hold my hand and explain what the custom crosshairs are?
Quoted from G-Mang
Wiki and screenshots are currently getting expanded and udpated.
does this mean they’re not updated yet?
I’m a bit confused to why all the classes have a small dot for a crosshair, except demoman and engineer who have a +.
Is this intentional or is it the remnants of other HUDs messing with your one?
I have problems with crosshairs which disappear after I uninstall your HUD. I have a crosshair inside my usual crosshair: like a big green cross in my default little green circle. It seems like there is something wrong in the current version of the HUD.
I found that there was some random dot crosshair thing, but I removed it by going to tf/resource, opening up clientscheme.res, then scrolling down until you get to the bit that says OVERRIDES FOR GMANG HUDS, then uncommenting (removing the slashes) from the lines in Hide Permanant Dot Crosshair. Hope this helps :>
read gmang-tf2hud-wiki ( http://code.google.com/p/gmang-tf2hud/w/list ) and ur problems should be solved.hope u can read :X
I apologize for the confusion on the Crosshairs. They’ve been there since B17 so I figured everyone was used to them, but maybe that wasn’t a good assumption. :0 The entire feature is summed on up this wiki page: http://code.google.com/p/gmang-tf2hud/wiki/Crosshairs Wabby shared the easiest way to disable it.
I realize the HUD’s becoming more and more complicated with all its options, and I apologize for that. I’d been talking to someone about getting an installer/updater made to make things easy, but that sorta fell apart. I might end up writing one myself in my super beginner Python, cause I’m not happy with how much manual work people have to do for updates. :0
Quoted from gyanny
[…]
does this mean they’re not updated yet?
For screenshots, yes, they’re outdated. Most of the wiki is updated. I’ve been working on the HUD on-and-off while celebrating my winter break with friends. :0 I will be trying to get the screenshots done soon!
Quoted from Starkie
I’m a bit confused to why all the classes have a small dot for a crosshair, except demoman and engineer who have a +.
Is this intentional or is it the remnants of other HUDs messing with your one?
It’s due to the default custom crosshairs: http://code.google.com/p/gmang-tf2hud/wiki/Crosshairs
The small dot is on for all classes, while the + is on for all classes trying to track achievements.
Quoted from Tehgnarr
I have problems with crosshairs which disappear after I uninstall your HUD. I have a crosshair inside my usual crosshair: like a big green cross in my default little green circle. It seems like there is something wrong in the current version of the HUD.
I’m a little uncertain about what you mean. Are you saying you tried uninstalling my HUD and remnants were left over? Did you reinstall the HUD? Are you sure you restarted your game after un/re-installing?
Quoted from G-Mang
[…]
I’m a little uncertain about what you mean. Are you saying you tried uninstalling my HUD and remnants were left over? Did you reinstall the HUD? Are you sure you restarted your game after un/re-installing?
After installing the HUD I get weird crosshairs (two crosshairs overlapping for soli – my normal circle and a big green cross), after unistalling it everythig goes back to normal. Yeah, I restarted the game and everythig.
Quoted from Tehgnarr
[…]
After installing the HUD I get weird crosshairs (two crosshairs overlapping for soli – my normal circle and a big green cross), after unistalling it everythig goes back to normal. Yeah, I restarted the game and everythig.
Ohhh I see what you mean. That’s just the Achievement tracker crosshair. The easiest way to stop that without going into file/text-editing is to simply stop tracking achievements (main menu, achievements, uncheck all boxes for “Show on HUD”).
If you’re willing to dig deeper, you can disable the custom crosshairs with clientscheme overrides. Open tf/resource/ClientScheme.res with a text editor and find the following lines:
//COMMON
//Hide Permanent Dot Crosshair
//”CHPermaDotBG” “NotVisible”
//”CHPermaDotFG” “NotVisible”//Hide Achievement Tracker Text Crosshair
//”CHAchText” “NotVisible”
Remove comment slashes to turn it into this:
//COMMON
//Hide Permanent Dot Crosshair
“CHPermaDotBG” “NotVisible”
“CHPermaDotFG” “NotVisible”//Hide Achievement Tracker Text Crosshair
“CHAchText” “NotVisible”
Save the file and restart your game.
Add A Reply Pages: « Previous 1 ... 8 9 10 ... 14 Next »