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[HUD] G-Mang HUD (B30 2012/10/27)

Created 20th May 2010 @ 21:34

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G-Mang

Quoted from grimbar

Your closecaptions file is way too cluttered and doesn’t focus on the essential imo.

You may wanna talk to Buick about his CC file, he has a really nice one.

Well, the CC is brand new (in terms of public testing) and I’m definitely interested in feedback. If you want to see the details of the current CC setup and let me know what you think, it’s all spelled out here: http://code.google.com/p/gmang-tf2hud/wiki/ClosedCaptions

If you’re talking about the source file, which is a txt that looks more akin to the clientscheme file, I’ll be releasing that in the future when we’re settled on CC content, cause the CC file is more annoying for everyone to maintain patched while still keeping custom content in it than other files (also want feedback on the CC now before everyone goes and uses their own version of it).

Quoted from Penguin_

Does it work on 640×480?

Probably, though it might not look great.

Quoted from Sclampf

i have some resolution errors…looks like cut off on both sides at 1280×786

Could you describe what you mean exactly, or post screenshot(s)? A 1280×768 resolution is more wide than both 4:3 and 5:4, which are both aspect ratios (among others) on which I test the hud.

kim

idd.

Quoted from Penguin_

Does it work on 640×480?

Pretty sure it works fine, it’ll be harder to read the smaller things on the scoreboard though. You’ll also have to reduce the width of the name in order to see score and ping of the players.

Bury.

internecine

when will fix plox :(?
edit: nm it’s okay just reinstalled it :) derp

G-Mang

Update out bros.

Download: http://code.google.com/p/gmang-tf2hud/downloads/detail?name=gmanghudpublicbeta10.zip&can=2&q=#makechanges

G-Mang

Just reminded people who don’t check the site/group that there’s been a couple updates since the last post, latest version here: http://code.google.com/p/gmang-tf2hud/downloads/detail?name=gmanghudpublicbeta13.zip&can=2&q=#makechanges
Patch notes: http://code.google.com/p/gmang-tf2hud/wiki/Changelog

Also, if anyone’s curious, the issue with stopwatch clock not appearing on minmode 1 without a hud_reloadscheme is actually on valve’s end, and occurs even with no custom huds installed at all. :S

Lynn

⁄⁄nν

That is one sexy game menu you have there. :)

w00dYd3luXe

[HA²]

could you plz add a button for switching between pubhud and matchhud e.g. in the main menu

nice hud btw!

Atty

ORKZORKZORKZORK

Updated to support the latest update.
http://code.google.com/p/gmang-tf2hud/

berg

health turning other colors is actually my & idnk idea. just sayin

broesel

LAME

Quoted from berg

health turning other colors is actually my & idnk idea. just sayin

haha there goes berg again :D

berg

copyright is tough thing :<

G-Mang

Quoted from w00dYd3luXe

could you plz add a button for switching between pubhud and matchhud e.g. in the main menu

nice hud btw!

See “Main Menu Functions”: http://code.google.com/p/gmang-tf2hud/wiki/Settings

Quoted from berg

health turning other colors is actually my & idnk idea. just sayin

If that’s true, I’m sorry for not giving you credit. I don’t remember when I first saw it. The first time I sat down and wrote it, revan_xp was the reference I used, so that’s why he got the special thanks. If you can provide a link showing you had it first, I’ll be happy to attribute you to it.

HUD ideas definitely aren’t subject to copyright unless someone is copy+pasting your code, and even then, it’s only if your code is unique enough to warrant that. For general “ideas”, you need a patent, and a single hudanimation probably wouldn’t suffice. People get their ideas used by others all the time. Flame was the first to release a HUD showing HP values on targetID, but he’s not going around telling people about it. AFAIK I’m the first to have Huntsman/Bonk threshold notches, smart disguise icon appearance, scoreboard based on minmode, aliases for menu buttons, and a fully supported ‘override’ setup, but I fully expect others to use those ideas. In the end, HUD editing has credits going all over the place. :)

berg

i dont really care, but here’s link http://code.google.com/p/berghud/wiki/screenshots

tasKu

e-famous

What I love about this hud is that ALL THE ANNOYING FUCKING SHIT IN THE MENU SCREEN IS… taken away.. <3 thanks for this specially. Used this hud for awhile now..

G-Mang

Welp it took 3 tries but I think I covered everything in the Polycount update this time (I’m sure I missed something). The main thing for this final patch was the milk icon, which I didn’t test before because I am lame and usually test hud stuff against bots with no unlockables. :(

Download: http://code.google.com/p/gmang-tf2hud/downloads/detail?name=gmanghudpublicbeta15.zip&can=2&q=#makechanges

Beta 15 (2010 October 2)
* Added milk effect to health in accordance with Polycount update.
* Edited HudAnimations_tf, hudlayout, ClientScheme, and MainMenuOverride in accordance with Polycount update.
* Edited scoreboard formatting to properly place duel panel.
* Adjusted health gain text positioning.

P.S. Berg you guys are on the thanks list now. :) And taskU thanks for the kind words.

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