Forum
Autoreload
Created 22nd April 2010 @ 01:21
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Which classes should have autoreload off, because I hear that demo and scout should have them on or off, I can’t recall which one, and I wanna see which classes should have autoreload on / off. :D
put it on for everything, they changed it so you can shoot when reloading
No reason to have it off unless you have viewmodels on and you hate the animation starting between shots (ie. revolver).
What do you men “should” have them off? Autoreload is a good idea simply because it means you will always be reloading when you’re not shooting, and more likely to have ammo in clip when you need it.
The only situation I prefer it off is with spy as it gets annoying with the revolver, on for every other class though.
I also see no reason for turning it off. Not so long ago we used to use scripts to do job but they didnt work as they were supposed to for half of the weapons. The official AR is a real treat and I cant imagine playing without it now.
I noticed it’s a tiny bit buggy. Sometimes it won’t let me fire even though I have a rocket loaded.
Quoted from Buffalo Bill
I noticed it’s a tiny bit buggy. Sometimes it won’t let me fire even though I have a rocket loaded.
I’ve noticed the same thing with stickies, though it happens rarely
spy off , everything else on.
Quoted from lagi
[…]
I’ve noticed the same thing with stickies, though it happens rarely
It’s gotten me killed several times. :'(
Quoted from n00ne
spy off , everything else on.
This
Defo have it on for the pyro main. Love the whole animation of him replacing the empty canister from his with the new one. Takes a few seconds, but totally worth it IMO.
Quoted from lagi
[…]
I’ve noticed the same thing with stickies, though it happens rarely
Yep, can be quite annoying sometimes but still I’d rather play with AR turned on than turned off
Quoted from Grem
Defo have it on for the pyro main. Love the whole animation of him replacing the empty canister from his with the new one. Takes a few seconds, but totally worth it IMO.
+1
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