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Sticky self damage only HOW TO?
Created 6th April 2010 @ 13:15
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NOTE: The dukehacks method does’t work because its sourcemod v1.3 on the server and dukehacks was not updated since V1.1.
So any other way this can be done, would like to make this a feature on our BBServer. due to requests!
We tried sugestion on our server post… http://etf2l.org/forum/general/topic-9402/ but non that work so far.
Last edited by Stimpy,
OK got this so far.
#pragma semicolon 1
#include
#include
#include
public OnClientPutInServer(client)
{
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}
public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)
{
decl String:sWeapon[32];
GetEdictClassname(inflictor, sWeapon, sizeof(sWeapon));
if(StrEqual(sWeapon, "tf_projectile_pipe_remote""))
{
damage *= 0.0;
return Plugin_Changed;
}
return Plugin_Continue;
}
this disables stickies total e.g u can fire them but they do 0 DMG to you or the opposing player. i want to be able to jump but not spam stikes and kill my enemy. so we are 1/2 way there. anyone with a clue understand this and how it can be edited?
Maybe i could set dmg to a low level?
e.g 0.1 (Edit Nope does’t work.)
Last edited by Stimpy,
thanks, but is fixed now anyway a mate fixed for me.
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