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Chris, help me.

Created 29th March 2010 @ 17:36

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minimoose

So I am currently using your high fps config (2nd lowest graphics I guess) and it’s very nice except for:

http://dl.dropbox.com/u/1641588/Pictures/TF2/ScreenShot032.jpg

The banding on the floor is just a slight annoyance, I was wondering if you knew the command to stop it happening?


Last edited by minimoose,

returNNNN

nice ava XD

i got that dog :D

minimoose

Quoted from returNNNN

nice ava XD

i got that dog :D

:p

eoN^

Its because its set to trilinear or bilinear or whatever, turn the settings up for that if you dont give a shit x

octochris

(0v0)

I don’t play badwater so I’ve not seen this myself, I’m about to go out but I will look into it when I come back (about 2 hours or so).

I assume what you’re talking about is what I’ve marked in red here?

http://i40.tinypic.com/2cntrfc.jpg

If so that might be because of the lightmaps not being filtered. I will look into it.


Last edited by octochris,

Ched

.tony

mat_mipmaptextures 0

try that

minimoose

Yeah, that’s what I meant Chris, it was happening on every map for me.

I think cookye has sorted it, in your config mat_mipmaptextures was set to 1, he suggested changing it to 0, seems like the banding has gone.

Edit: I was too late :P

Thanks for the help anyway!


Last edited by minimoose,

Ched

.tony

For anyone else curious.

mat_mipmaptextures 1 = http://i43.tinypic.com/s5b5h0.jpg

mat_mipmaptextures 0 = http://i44.tinypic.com/2nvqn8m.jpg

octochris

(0v0)

mipmapping is useful because it decreases texture quality over distance (even over max sv_cheats limited mat_picmip values), I’ve not experienced this myself, but I don’t play badwater :p

i figured it was either something to do with the filtering or the mipmapping, thanks for sorting it out.

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