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Looks like steam is going Mac
Created 4th March 2010 @ 08:23
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Should be interesting to see how it works out. :)
They might make a Mac-version of Steam, but I find it highly unlikely that they convert their Source Engine-based games to Mac.
Quoted from F2
They might make a Mac-version of Steam, but I find it highly unlikely that they convert their Source Engine-based games to Mac.
http://www.shacknews.com/screenshots.x?gallery=14017&game_id=4049#img150807
Oh and potential games: http://savygamer.co.uk/2010/03/03/here-is-a-list-of-games-currently-on-steam-that-already-have-a-native-mac-port-in-existence/
Last edited by jgmaster,
YEAH :D
NICE!! Gonna buy my new MBP soon, so this is some good news :-)
Quoted from Warpaint
NICE!! Gonna buy my new MBP soon, so this is some good news :-)
Wait a little bit, MBP are due a update soon (i5/i7 cpus mabye)
i forsee this as a really naive comment but how did it take valve so long to think about making tf2 compatible with mac… must be missing something here :D
Quoted from flushy
i forsee this as a really naive comment but how did it take valve so long to think about making tf2 compatible with mac… must be missing something here :D
To be honest i doubt many gamer kids will use macs i assume it will mainly be people into computer media etc. Macs seem to be alot more associated with work than fun and games, but Apple seem to be trying to change that so maybe in 10 years Macs will replace PCs :p if they start to get alot more upgradable that is.
Quoted from flushy
i forsee this as a really naive comment but how did it take valve so long to think about making tf2 compatible with mac… must be missing something here :D
The Source-engine (which TF2 is built upon) is based on DirectX, a Microsoft-technology that only works on Windows. That is why I heavily doubt that they have ported TF2 to Mac.
However, there are ways to “emulate” DirectX on Mac (and Linux), so I guess it is possible they will use some kind of emulation to run Source-engine games on Mac.
Quoted from F2
The Source-engine (which TF2 is built upon) is based on DirectX, a Microsoft-technology that only works on Windows. That is why I heavily doubt that they have ported TF2 to Mac.
Source engine have been already ported to PS3, which means they already have working OpenGL version. In fact, Valve published a paper about challenges of moving from PC to cross platform development: http://www.valvesoftware.com/publications/2008/GDC2008_CrossPlatformDevelopment.pdf
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