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Forum

TF2 Public Play - Improvements

Created 25th February 2010 @ 13:12

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TopGear

tH

Thanks F2, nice idea but I dont really play on many russian public servers I like my low ping ;p But would be interesting to see how it works and whether people enjoy playing on it.


Last edited by TopGear,

Sketch

MM

People who play tf2 play it coz its funny, silly, has lolstickies and you can be invisible and set ppl on fire.

Reasons why people doent play med, demo, soldier?

medic can be boring quite often. if your team sucks you will die a lot and there will always be 3 pesky spies after your ass. Often when you uber or kritz, the stupid bugger your healing cant hit a thing.

Soldier can be very hard in a public for inexperienced players. its slow, and super weak, heavily reliant on medipacs and the medic. often cant get our of a rush situation due to slow output of damage, damage reliant on decent aim, self damage and slow speed

Demoman has better output of damage. Its inherent weakness for a pub player however is its lack of an easy to use close range weapon. its a difficult class to pick up for average joe. especially in a server with 32 men rushing about.

other reasons:
-your team doesn’t have a medic or doesn’t have enough medics.

-the medic you do have hasn’t yet realised that his full buffed heavy doesn’t need any more health while he is stood next to that dispenser.

-you can make a more significant impact as an engineer, spy, scout, pyro, sniper because you wont self damage have greater speed on the ground. This makes other classes more like other fps games i.e. you can make a significant change in the way the game is going on your own and you are self sufficient. solly and demo are none of these as they require constant buffs to get into positions with jumps and self damage heavily in close range battles.

my suggestions for pubs would be.
-more graphical pointers and announcer shouting to give players an objective.
-an option for a medic to set a team push marker (similar to the pointers you place for your team in brothers in arms.) where a flag would be placed in the ground like the soldiers buff banner one. Once this is in place all players would have an objective arrow.
-reduced self damage when shooting rockets or pipes / stickies
-uber charge stops building when a player is full buff
-announcer shouting at medics when their team has 5 players within a certain radius who are low when he is healing a fully buffed player.
-minimum of 1 medic for every 5 players on a team
-every player healed within 3 seconds of their medic being back-stabbed gets penalised with -5 points
-medics who get back-stabbed get a quicker re-spawn than a normal kill.

not all great ideas but i think some have merit.


Last edited by Sketch,

Inuy

#sadboys

Quoted from Sketch

People who play tf2 play it coz its funny, silly, has lolstickies and you can be invisible and set ppl on fire.

Reasons why people doent play med, demo, soldier?

medic can be boring quite often. if your team sucks you will die a lot and there will always be 3 pesky spies after your ass. Often when you uber or kritz, the stupid bugger your healing cant hit a thing.

Soldier can be very hard in a public for inexperienced players. its slow, and super weak, heavily reliant on medipacs and the medic. often cant get our of a rush situation due to slow output of damage, damage reliant on decent aim, self damage and slow speed

Demoman has better output of damage. Its inherent weakness for a pub player however is its lack of an easy to use close range weapon. its a difficult class to pick up for average joe. especially in a server with 32 men rushing about.

other reasons:
-your team doesn’t have a medic or doesn’t have enough medics.

-the medic you do have hasn’t yet realised that his full buffed heavy doesn’t need any more health while he is stood next to that dispenser.

-you can make a more significant impact as an engineer, spy, scout, pyro, sniper because you wont self damage have greater speed on the ground. This makes other classes more like other fps games i.e. you can make a significant change in the way the game is going on your own and you are self sufficient. solly and demo are none of these as they require constant buffs to get into positions with jumps and self damage heavily in close range battles.

my suggestions for pubs would be.
-more graphical pointers and announcer shouting to give players an objective.
-an option for a medic to set a team push marker (similar to the pointers you place for your team in brothers in arms.) where a flag would be placed in the ground like the soldiers buff banner one. Once this is in place all players would have an objective arrow.
-reduced self damage when shooting rockets or pipes / stickies
-uber charge stops building when a player is full buff
-announcer shouting at medics when their team has 5 players within a certain radius who are low when he is healing a fully buffed player.
-minimum of 1 medic for every 5 players on a team
-every player healed within 3 seconds of their medic being back-stabbed gets penalised with -5 points
-medics who get back-stabbed get a quicker re-spawn than a normal kill.

not all great ideas but i think some have merit.

tl;dr;dc <3

Sketch

MM

Quoted from Inuy

[…]

tl;dr;dc <3

fuck you

Black_Bob

[DA]

Had a great 15 vs 15 community match tonight Crazy vs Trigger Happy Gamers, we only had one rule in place which was a medic limit of 2, this kept the game fluid no massive uber stalemates and no teams went mental using 10 demomen.

It was awsome fun pub servers allow all class’s to excel spys, pyros and heavys were being used to great effect which in a 6 vs 6 this hardly ever happens. 15 vs 15 also allows some more intresting maps to be played which just seem to big for 6 vs 6.

ETF2L should host a 15 vs 15 cup for all the teams whos egos are small enought to allow more than six people on the same mumble channle :P Since theres only around 10-12 teams around big enought to host such teams it would be easy to run as well.

Koeitje

AUTOBOTS

A 12v12 cup with no class limits would be fun tbh.

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