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Heal beam
Created 15th February 2010 @ 17:49
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I sometimes get that when my connection is unstable. That might be the source of your problem as well. Turning on 1-click heal helps, but doest completely eliminate.
Didn’t have this, but I do have sometimes where I don’t see the heal beam but I am healing someone.
Strange shit.
I made a script soon after release that heals all the time unless you hold down mouse1. The difference to the continue healing option is that you have to press the button to release the beam rather than to attach it. I’ve been sticking with it ever since and never encountered this problem despite the fact that I’ve played medic a decent amount. There is a risk that you will unintentionally autofire after spawn/class change but it can be tweaked away if you know what your’re doing. Let me know if something is unclear and I’ll do my best to explain.
alias “medic” “bind e mslot1; bind f mslot3; bind q mslot2; ”
alias “plus_auto_attack” “+attack; bind MOUSE1 +neg_attack”
alias “minus_auto_attack” “-attack; bind MOUSE1 +attack”
alias “+neg_attack” “-attack”
alias “-neg_attack” “+attack”
alias “mslot1” “minus_auto_attack; xslot1”
alias “mslot2” “xslot2; plus_auto_attack”
alias “mslot3” “minus_auto_attack; xslot3;”
alias “xslot1” “slot1; r_drawviewmodel 0; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0”
alias “xslot2” “slot2; r_drawviewmodel 0; cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 255”
alias “xslot3” “slot3; r_drawviewmodel 1; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0”
(Xslots are just slots with modification, they are not necessary for the operation of the script. They could just as well be replaced with slot1, 2 and 3. The healgun is located in slot2.)
Quoted from ell
I made a script soon after release that heals all the time unless you hold down mouse1. The difference to the continue healing option is that you have to press the button to release the beam rather than to attach it. I’ve been sticking with it ever since and never encountered this problem despite the fact that I’ve played medic a decent amount. There is a risk that you will unintentionally autofire after spawn/class change but it can be tweaked away if you know what your’re doing. Let me know if something is unclear and I’ll do my best to explain.
alias “medic” “bind e mslot1; bind f mslot3; bind q mslot2; ”
alias “plus_auto_attack” “+attack; bind MOUSE1 +neg_attack”
alias “minus_auto_attack” “-attack; bind MOUSE1 +attack”
alias “+neg_attack” “-attack”
alias “-neg_attack” “+attack”
alias “mslot1” “minus_auto_attack; xslot1”
alias “mslot2” “xslot2; plus_auto_attack”
alias “mslot3” “minus_auto_attack; xslot3;”alias “xslot1” “slot1; r_drawviewmodel 0; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0”
alias “xslot2” “slot2; r_drawviewmodel 0; cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 255”
alias “xslot3” “slot3; r_drawviewmodel 1; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0”(Xslots are just slots with modification, they are not necessary for the operation of the script. They could just as well be replaced with slot1, 2 and 3. The healgun is located in slot2.)
Will try when I get the time for it. Thanks.
don’t heal equalizers :>
Our demo died yesterday because of this bug(I was ubered), like someone else wrote, it seems to happen when you heal long range.
I had a similar thing where I ubered someone and on my screen they were ubered but clearly they weren’t because they then died after like 5 seconds of uber and my heal beam just got stuck in the air where they died for the rest of the map. I think that happened twice and i had to switch class to fix it.
I have had this issue, and one where the beam is invisible. Only been an issue when using the medic auto heal feature. However if I turn that off and hold left mouse to use the beam then I have no problems … ?
Quoted from Assault Marine Sigh
I have had this issue, and one where the beam is invisible. Only been an issue when using the medic auto heal feature. However if I turn that off and hold left mouse to use the beam then I have no problems … ?
Hmm, yeah I think that causes the problem. I hope VALVe will fix this soon…:/
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