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Who as a single unit has the largest impact on team?
Created 12th February 2010 @ 16:52
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as the topic says “Who as a single unit has the largest impact on team? (eg. scout, demoman, soldier (roaming or pocket, if they are playing that way) except med…”
As a single unit probably the scout as he can take out the medic on his own the easyest. Soldier being the shittest as a single unit.
Quoted from Tapley ❤
…Soldier being the shittest as a single unit.
Not rly I as a roaimng solly often leave my teammates cap the point and go chase the enemy team, mostly i get at least both scouts.
spy
Quoted from shank
[…]
Not rly I as a roaimng solly often leave my teammates cap the point and go chase the enemy team, mostly i get at least both scouts.
You uh, you won’t be able to pull that off div3+ unless you are in a very tight space where the scouts can’t move.
ofc it is byte
bind “H” “say_team BYTE IS DOWN, PUUUUUUUUUUUUUUSSSSSSSSHHHHHHHHHHHHH!”
You could have a team full of aimwhores with shitty tactics, teamwork and comms that would get stomped by mediocre dm players with great teamplay so no… This is TF2.
Quoted from Orange
ofc it is byte
bind “MOUSE1” “say_team BYTE IS DOWN, PUUUUUUUUUUUUUUSSSSSSSSHHHHHHHHHHHHH!”
class limit 1 ftw, medic or demo :D if either are lost it has a bigger impact on the game, would possibly edge slightly more to the medic, being biased & as I think the other classes can compensate a little if the demo is lost, but who else can heal & deliver uber/kritz :D
since one scout can twoshot the medic, two scouts can insta-kill the medic or demo on the other team. this is truly overpowered. scout limit 1 NAO!!!!111one
Though categorised as an offensive class, the Pyro can also be a useful asset in defense, protecting friendly Sentries from meddling Spies and sending whole attacking teams running back home in search of burn cream. In addition, the Pyro can also make use of compression blasts to reflect projectiles and sticky bombs right back to their owners and extinguish any friendly teammate that has been caught on fire. Pyros can also ignite a friendly Sniper’s Huntsman arrow so it can ignite an enemy on a hit.
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