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TF2 update comming 3 feb 2010
Created 3rd February 2010 @ 21:54
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Required updates for Team Fortress 2 and Day of Defeat: Source are on the way. They should be live in about 1 hour.
Jason
Yea, some kind of engine fixes.
Hopefully a nice fps boost :)
fps boost would be awesome..they patched so much stuff into the game that i lost about 80 fps during the last 2 years
It’s been confirmed as the in-game lobby system from left 4 dead 2
Quoted from nvc
It’s been confirmed as the in-game lobby system from left 4 dead 2
so they add in tf2 the lobby system ?
Quoted from Randdalf
Wow look, what does that say on the ceiling…? Gullible?
WHERE I CAN’T SEE IT!
oh wai…
Better not break my demos :x
February 3, 2010 – Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
Enabled Steam Cloud support for key bindings and custom spraypaint images
Added Options->Multiplayer->Advanced option to toggle off/on: default is on
Team Fortress 2
Added new Highlander mode
9 players allowed per team
Restricts each team to 1 of each class
Use mp_highlander (0/1) to toggle off/on: default is 0
Added “bots” to the server’s sv_tags convar if the server is running bots
Fixed a weapon name localization issue
Fixed the “tf_teamtalk” server convar not controlling text chat between living/dead teammates
Updated the map CTF_DoubleCross
Fixed the map not ending correctly when using mp_timelimit
Changed to prevent Engineers from building on top of the shack in each base
Updated the map Arena_WatchTower
Fixed a case where players could open and get stuck on the starting gates before the round start
Improved clipping to prevent people from getting out of the map
Optimized the map for better performance
That maybe..?
Last edited by Norrland3000,
lol whats the highlander mode for?
pubstars are never gonna use it…
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