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TF2 update comming 3 feb 2010

Created 3rd February 2010 @ 21:54

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Nigh

¿
TF2.ro

Required updates for Team Fortress 2 and Day of Defeat: Source are on the way. They should be live in about 1 hour.

Jason

Rotab

≧◡≦

Tf2 and dod:s? Must be something minor then :<

Nigh

¿
TF2.ro

=> engine fix

Rele

Yea, some kind of engine fixes.

Sketch

MM

list of updates:

hit reg added to source engine
naw filled with awesome

eoN^

Hopefully a nice fps boost :)

Sclampf

fps boost would be awesome..they patched so much stuff into the game that i lost about 80 fps during the last 2 years

nvc

It’s been confirmed as the in-game lobby system from left 4 dead 2

Nigh

¿
TF2.ro

Quoted from nvc

It’s been confirmed as the in-game lobby system from left 4 dead 2

so they add in tf2 the lobby system ?

Randdalf

(0v0)

Wow look, what does that say on the ceiling…? Gullible?

Vazzan

TwistedPlay.

Quoted from Randdalf

Wow look, what does that say on the ceiling…? Gullible?

WHERE I CAN’T SEE IT!

oh wai…

Better not break my demos :x

LaMqTa

fenneks

Quoted from Nigh

[…]

so they add in tf2 the lobby system ?

One day…

iQue

keso

Engine update = demo breakage

Norrland3000

February 3, 2010 – Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine

Enabled Steam Cloud support for key bindings and custom spraypaint images

Added Options->Multiplayer->Advanced option to toggle off/on: default is on

Team Fortress 2

Added new Highlander mode

9 players allowed per team

Restricts each team to 1 of each class

Use mp_highlander (0/1) to toggle off/on: default is 0

Added “bots” to the server’s sv_tags convar if the server is running bots

Fixed a weapon name localization issue

Fixed the “tf_teamtalk” server convar not controlling text chat between living/dead teammates

Updated the map CTF_DoubleCross

Fixed the map not ending correctly when using mp_timelimit

Changed to prevent Engineers from building on top of the shack in each base

Updated the map Arena_WatchTower

Fixed a case where players could open and get stuck on the starting gates before the round start

Improved clipping to prevent people from getting out of the map

Optimized the map for better performance

That maybe..?


Last edited by Norrland3000,

saiboat

lol whats the highlander mode for?
pubstars are never gonna use it…

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