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Help with some "configing"
Created 30th January 2010 @ 18:19
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Hey!
Im just about to change to no viewmodel and i was just woundering if someone could give me a crosshair cfg when u change between the weapons and the crosshair will change color and model, i play demo if that changes anything
cya
Last edited by Squide,
http://etf2l.org/forum/community/topic-6546/?recent=131580
Tbh the awesomest program in the world :D
This is how I’ve solved it.
xslots: 1st, 2nd hidden, 3rd visiable
zslots: all visible
primary crosshair color: green
secondary crosshair color: purple
//slots
alias “xslot1” “slot1; r_drawviewmodel 0; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0”
alias “xslot2” “slot2; r_drawviewmodel 0; cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 255”
alias “xslot3” “slot3; r_drawviewmodel 1; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0”
alias “zslot1” “slot1; r_drawviewmodel 1; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0”
alias “zslot2” “slot2; r_drawviewmodel 1; cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 255”
alias “zslot3” “slot3; r_drawviewmodel 1; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0”
alias “xslots” “bind e xslot1; bind f xslot3; bind q xslot2”
alias “zslots” “bind e zslot1; bind f zslot3; bind q zslot2”
I have xslots or zslots bound in every class config so that it enables one of them when i switch classes. I also suggest that you bind both to buttons so you can adjust them manually it necessary. For instance:
bind leftarrow xslots
bind rightarrow zslots
I bind and unbind these buttons with different classes and have a special slot configuration on top of this with medic so it’s taken a bit out of context, but it should give you the general idea of how to script your own solution. Please ask if anything is unclear.
NOTE: I’m not sure using no viewmodel for demo is such a good idea, it makes it hard to tell when you’re being ubered. Also don’t use it for
(a) Heavy: while switching after spinning the barrel you can’t allways switch, but your crosshair will indicate that you did.
(b) spy: the pistol covers the crosshair while reloading. This becomes unbearable with autoreloading.
Last edited by ell,
The best thing to do is to download someone elses config (*ahem* http://fakkelbrigade.eu/jonni/cfg%20stuff/jonni’s%20cfg.rar),
extract the crosshairs file to your cfg folder,
add “exec *crosshairs file name*” to autoexec.cfg (may need to create it)
And then add aliases for each slot as demonstrated by the cfg linked above…
You will need aliases for every class and each of their slots so a program may be easier, but if you work out how to do it for yourself you can open up a whole host of options…there’s good reason I have a LOT of files in my cfg (cause I can being one of them :D)
Last edited by oblivion,
Can i just ask why you wanna play without viewmodels? I used to when they made you play with 70FOV but now that you can use higher i find it best with viewmodels.
If anyone understands how alias’ n shit work in tf2 then the comp configuration is the best option there will ever be.
http://code.google.com/p/tf2compconfiguration/downloads/list
I have no idea why this isn’t more popular in EU.
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