Forum
Advice on basic in game communication.
Created 4th October 2008 @ 08:56
Add A Reply Pages: 1 2 Next »
Hi I’m after just some very basic advice on good in game communication. I’m guessing it isn’t rocket science but its some thing you can’t pick up from watching demos.
There is all the obvious stuff which I won’t list (incoming classes, what location, ready to uber, push this point, hold this point etc etc etc)
So do you generally have one person doing most of the talking (our clan leader is medic and that seems to make the most sense)?
Often we seem to talk over each other and it gets confusing, less is more?
thanks
Good topic. I have often wondered the same.
To me, it seems that the best thing is when the medic is the team leader and talks a lot to hold the team together. A medic who doesn’t say much (like his position and where he is heading) easily creates chaos in the team.
Then everyone of course have to tell the others about the position of all nonobvious enemies and especially those trying to make sneak attacks.
I have however noticed that I die too often while trying to warn the others about enemies, so I certainly do something wrong there.
What do you do if a massive enemy attack starts and only you see it ?
If you try to warn the others immediately it is harder to concentrate on the enemies and it is easier for you to die, but if you dont warn them it may be too late for them to stop the attack.
The chances of a single player surviving an all out push are little to none (if both teams are about equal in skill). So you warn your team and a) you die while trying to buy your team some time to set-up or b) you try to get to safety
Just dont speak then if something goes wrong just blame it on the medic.
“Scoooooot in the back”
Sounds like an excellent idea, Evil ! :-)
(Actually this tactic is not far from the truth in many games I played :-) )
definitely with swiss accent for me :D
Comms… well, I noticed that I’m the one to talk the most as Medic… dunno, I just spam around where I see players, notice the mates about uber/enemy uber and so on…
I’ve one simple rule: If you think they should know it, tell them.
When playing mixes and such with lower skilled teams (low/mid) what they lack is what they think they do right. They all know that they should call whenever they see an enemy scout etc but they just don’t. :)
It’s really only about following the basics and calling whatever you see, and a lot of people forget that what you don’t see is equally important of what you see. Like calling that you only see one scout or one soldier. Or when you attacked, their demo was missing, to know what might ambush or potential class switches.
It’s generally a good idea to have an “in-game” leader tho relying on one person is fail. It’s even more fail if your only main caller is a medic since he generally has no idea what’s going on beyond what he can see.
Lastly, some people think you should completely rely on calling, thats of course bullshit. Like Iller said that a medic needs to call where he is….why? :) Tactics go hand in hand with calling, and with decent tactics, one general call is enough for things as positions and what you’re going to do next. Not something that has to be called every time, only gets too crowded.
A defined leader works well if they know what they’re doing and you have a team that listens. You may find over time however, that everyone technically becomes “the caller”
Your medic is the centre of the team, they need the most protection, they know what’s going on with uber/pushing/defending and are in the best position to call.
I do know not all clans call with their medic though, a medic buddy is pretty alright to call too (ie. a soldier)
I find in my clan, our problem is not “focusing our fire”, I notice from other clans/demos that you get behind their medic, suddenly everybody is chasing you down. You need someone who is very aware and good at decisions on the spot. Alot of it is just building on the basics, there isn’t much more than calling where an enemy is, who’s dead, who’s alive, when to push and when to defend.
citation of Weqo :
“Lastly, some people think you should completely rely on calling, thats of course bullshit. Like Iller said that a medic needs to call where he is….why? :) Tactics go hand in hand with calling, and with decent tactics, one general call is enough for things as positions and what you’re going to do next. Not something that has to be called every time, only gets too crowded.”
I of course agree here. With decent tactics there is not that much need for the medic to call.
But without good tactics and a medic running around quite arbitrary it is of course a big problem if he doesn’t tell people where he is running…
I’m a noisy little c*nt I am. I shout about anything that happens what I hear or see, even through other people their perspectives. I’m a scout too so I can hey the name says it Scout so I mainly just shout what’s going on and other people will shout what they see too and think what might be important. But then again about anything is important. If you can keep up with atleast 3 shouting people you’d have like a wallhack with communication, know where everything is and what’s happening.
What do you do if a massive enemy attack starts and only you see it ?
I am shitting my pants and starting to scream in vent..
The main idea in communications is to be able to listen, and to be able to do it really good. You can say what you see thousand times, and only on 1001st try your buddy will get info ).
So, first of all you should train your inout comm problems and then start to train your team to give directly important info (this problem would be solved by playin’ alot matches)
imo
scauts on very first rush have to pin-point the positions of classes they seen during rush on demo/medic
that’s the essential of scauts…not only to kill medic or/and demonman, but also announce the position and type of clasess going to attack
medic however or soldier (mostly the one whom is guarding medic) is the main caller (i matter of “go to point” , “retreat”, “uber on”)
also it is good to know if opponent’s medic is ready to uber AND WHAT TYPE :)), so bind proper key to get shown respown times (sometimes it is matter of seconds to get some flag)
also it is good to number the points, put names to special places where you are preparing to rush point (jump spot, arrival mid air spots….etc) also make the clear names of sides when attacking (left/right)
medic if he is only spawned one, he must call someone as guardian, mainly scauts, coz they are fast and they explore and find the proper save way for medic to rest of the team
everyone should announce what and where which opponents class died.
——
so far it is quite hard to master this, and i see when some clan was playing MOHAA/CSS/DODS and any other cw game, they usually have those comms issues sorted already out
Many good points, Veehell.
I agree much of the importance of scouts calling and telling the others the enemies positions and so on in the first rush since they usually see them first. In lower skilled clans this doesn’t happen most of the time.
I also agree that it is a good idea for the medic or someone guarding him to call when for example it’s time to retreat.
Also, as you say, it is important not to let the medic walk alone back to the battlefield. Usually I think it is a good idea to let a soldier jump back and escort him, but of course anyone available nearby will do fine as well.
To name places of the map properly is also something underestimated. I guess most team have names for the main places like midcap, tower and so on, but one should also have short names for all minor places on the map.
When one is in a hurry to warn about an incoming enemy it is not a good time to start with some complicated long description of where he is..
Good communication can really improve a team and it shouldn’t be that hard to sort out exactly what everyone should communicate. As someone else said, good communication is almost like a walllhack..
Add A Reply Pages: 1 2 Next »