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Need help for scout script
Created 20th January 2010 @ 21:35
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Hi, since I’m crap at scripting and computers in general, I were wondering if someone could make a scout script for me. What I want is a script where mouse wheel up = primary with no viewmodel, mouse wheel down = secondary with no viewmodel and q = bat with viewmodel. Have tried to script this, but haven’t figured out how to do it so thought I would ask here.
I would also like to keep the viewmodels at all the other classes but keep the way of changing weapons. Could anyone please explain me how to script this or script all of it and tell me where to put it?
Thanks in advance, and sorry for my bad english :(
You should be sorry for not searching.
bind mwheelup “slot1; r_drawviewmodel 0”
bind mwheelup “slot2; r_drawviewmodel 0”
bind q “slot3; r_drawviewmodel 1”
Last edited by Sturmis,
Quoted from Sturmis
You should be sorry for not searching.
bind mwheelup "slot1; r_drawviewmodel 0"
bind mwheeldown "slot2; r_drawviewmodel 0"
bind q "slot3; r_drawviewmodel 1"
Copy paste my quote, Sturmis won’t work.
Last edited by Qun,
Well, didnt see the point in bumping a 200 days++ old thread, and I failed to use the scripts there.
Thanks for the script though! :D Should I just put this in the scout.cgf?
Figured it out, think I did the same mistake as the first reply last time I tried. ;)
Last edited by Johs,
bind mwheelup “slot1; r_drawviewmodel 0”
bind mwheeldown “slot2; r_drawviewmodel 0”
bind q “slot3; r_drawviewmodel 1”
” dumdidum.. “
Last edited by vallone,
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