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Damage adjustments
Created 11th January 2010 @ 11:13
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let’s remove the bomb from css, because that is the point of the game.
We need to fix the scope in cod4 because it must be op because it’s limited to one.
i like demo cos i can right click, and get ez kills. so plz dont nerf it
How about you remove everything except the heavy, medic and engineer updates – that was the perfect game :)
Deleted.
+1 to remove the bomb from css. It’s overpowered I tell you!
Last edited by ups,
Arnold,
I see your point. The problem people seem to have with the demo is both traps and using stickies like a rocket launcher.
If you nerf the demo so much we go back to dl 2 that creates it’s own problems. Remember the original tcm tactics on badlands with byte and topgear as demos. Even reduced amounts of stickies and a reduced damage count would still mean camping.
I basically agree with your premise on the class standings though.
Everybody has his own opinion. Thats fine, but we cannot even agree of the weak aspects of the week. The community seems divided per class. Soldiers saying demoman are OP, medics say scouts are OP, scouts say soldiers are OP or the uber has to big impact on the game. If you dont like class, DONT PLAY IT. Why not play the other class instead. Especially fragga with his endless amount of whine.
I dont think there are particular classes overpowered, i never see weak players top the scoreboard while strong players with another class are on the bottom. Its always the player behind the class thats the most decisive.
The biggest problems for TF2 are IMO the fan, TDH and the maps. Fan seems solved after the big nerf. TDH is still bugged with this minicrit and i wont judge the weapon before its fixed. The game has hardly good competive maps to play. A good map like badlands, granary or gravelpit is more welcome then class changes and unlocks.
We can better agree on the weak aspects of the game INSTEAD of whining, spamming personal opinions without reading others and suggesting changes without analyzing shortcomings of TF2 first.
Decreasing damage of weapons makes the game only grandfather friendly -.-
Damgage of Skatter, Shotgun and Rocket Launcher should be not changed. I do not like getting one-shotted but 4 shots on a heavy as scout or 3 for a 200 hp soldier is ugly….
Roaming heavy will get so effective …. nvm ….
Letz see what americans are doing oh wow they play the game how it is; without unlocks till end of the season, sounds cool rly.
Letz see what americans are doing oh wow they play the game how it is; without unlocks till end of the season, sounds cool rly.
Americans are actually using new unlocks (like the huntsman and dead ringer) from time to time instead of trying to get them banned.
Last edited by RaCio,
Letz see what americans are doing oh wow they play the game how it is; without unlocks till end of the season, sounds cool rly.
Americans are actually using new unlocks (like the huntsman and dead ringer) from time to time instead of trying to get them banned.
Yes because huntsman and dead ringer are the really controversial weapons in this dead.
Yes because huntsman and dead ringer are the really controversial weapons in this dead.
You would think so if you read how many people want vanilla tf2.
I thought he Demoman was limited to 1 because of the Stickybomb Launcher’s ability to hold chokepoints. Basically no matter how much you tweak that weapon (with in reason), two Demoman will be able to hold two chokepoints.
So in terms of 6v6 DL1 can you really expect to balance the Demoman to be on a level with other classes? Even though the Demoman is capable of dealing massive amounts of damage, few players seem capable of reaching these max damage levels.
The number of top Demoman pales in comparison to the number of top Scouts or Soldiers, partly because of the classlimits we have imposed but also because it is a more difficult class to play! The Stickybomb Launcher has notable delays in firing (charging), detonating and reloading. So whilst initial DPS is potentially high the Demoman is often quit vulnerable, which is why the best Demomen are those who think ahead and anticipate.
We shouldn’t forget that the Demoman is one of the few reasons why Uber advantage isn’t all conquering. His ability to slow down the attackers and induce the early Uber are big factor in stopping every round from being decided on middle. Although as Arnold points out this is part of the inherent imbalance of the Medic(Uber) and Demoman classes; the unstoppable force vs the immovable object :D
Undeniably, as Fragga and Haunter say, reducing the Demoman’s power would speed the game up and reduce the potential for stand-off situations; it would just be straight Uber advantage wins. How can you seek to balance the Demoman’s ability to deal damage without drastically rebalancing TF2 as a whole? Which was perhaps where atreides was coming from? Do I have a point? Probably not.
Anyone considered class limit 1 ? just thought id throw that out there. I know this is 6v6 and not highlander, but introducing classes like the pyro, or heavy as a must, would allow for a far larger variation in tactics, though this could be a very for obvious reasons.
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