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ubercharge particles
Created 22nd December 2009 @ 13:04
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which pcf file contains the particles of ubercharge? i have a demo file, that has been recorded with an uber-bug and the color/glowing of ubercharge stays on edge of the screen and i want to remove it.
+1
for nick
that’s just the beam, i tried
i tried crit, water, item_fx, medicgun_attrib, impact, defult, class_fx, cinefx, conc_stars
Last edited by tesco,
edit: it IS in medicgun_beam.pcf
medicgun_invulnstatus_fullcharge_blue
medicgun_invulnstatus_fullcharge_red
Last edited by Rotab,
umm, no
i mean, when you pop the uber, glowing will appear on the screen of the game, and that stucked
http://images.netbag.hu/20091223/15042731218.png
That’s not a particle.
What youre looking for is materials/Effects/invuln_overlay_red.vmt (or blue)
Last edited by Rotab,
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