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Forum

Help activating Bodies/gibs (m0re's config)

Created 21st December 2009 @ 05:42

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Hi,

First of all,yes I HAVE READ THE FAQ in m0re’s website,so i already have this:

violence_agibs “0” // Show alien gib entities
violence_hgibs “1” // Show human gib entities
violence_hblood “1” // Draw human blood
violence_ablood “0” // Draw alien blood
cl_ragdoll_collide “0”
cl_ragdoll_fade_time “15”
cl_ragdoll_physics_enable “1”
cl_ragdoll_forcefade “0”
tf_playergib “1”

But no gibs in sight.Bodies and blood are activated tho.Does any one know what am i missing?

Thanks in advance

AnimaL

just remove everything from autoexec

I want to keep using m0re’s config.So that wouldn’t help.

AnimaL

remove all the gib/model cmnds*

and start the game with -autoconfig once

fixed


Last edited by AnimaL,

Extremer

cl_phys_props_max 300

Ino

dp.
dp.

All you need for gibs are


cl_phys_props_max "300"
cl_ragdoll_collide "0"
cl_ragdoll_fade_time "15"
cl_ragdoll_physics_enable "1"
cl_ragdoll_forcefade "0"
g_ragdoll_fadespeed "600"
g_ragdoll_lvfadespeed "100"

tf_playergib is a server command afaik, so it has no effect if you set it to 1 in your config.

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