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plugin for Matches

Created 6th November 2009 @ 14:24

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hi Guys ,

today new plugin for ETF2L competitive play .. this plugin looks similar to ESEA plugin ..

special thx to (original coder is Hawkeye )
plugin info link http://forums.alliedmods.net/showthread.php?t=102299

I’ve modifed the plugin to content ReadyUp system & CountDown Massge Before the Match Become Live ,

player allow to start if there at least over 10 player.

also it’s blocking Readystas from F4 but able to change name from F4 .

Baisc Command:

player

status:
!ready or .ready
!unready or .unready
!notready or .notready

TeamName
!tn “team name” // it’s useful if the team name longer

admin

!start // force match to start ,, right now it’s only for admin .

sm_matchmod_config // push-etf2l or stopwatch-etf2l or ctf-tf2l
sm_matchmod_begin // Setup Server setting after selecting loading confing

easy way to setup server from sm_admin in pic below
link http://img8.imageshack.us/img8/1069/adminmenu.jpg

1st:load config of the mod u playing push/stopwatch/ctf
2nd:start the match

bug:
sometime not sure there is issue with readyup happen ,
to solve it just stop Match then wait a sec then start the match from admin menu.

finally,

Link to Download Plugin [updated new link] http://www.mediafire.com/?dlomhwtztzy

i hope u guys like it.
this will help some ppl for forgoting change mp_windifference 0 in ctf :P

any bug found feedback here . to help me develop it better :P
or to original coder . link http://forums.alliedmods.net/showthread.php?t=102299


Last edited by ScREaM `Bo6LS,

xtala

I honestly don’t see the use of this.
The ready-up & teamname are in tournament mode, exec’ing configs from the console would probably take less time then doing it thru the sm menu.


Last edited by xtala,

Orange

KORE
element //

this is script for SourceMod.
to use it you must install SourceMod.
to use SourceMod you must install MetaMod:Source.
to many plugins for CW server?)

numlocked

(king of all rollouts)
Epsilon

i’d prefer this method to the tournament mode :)

gj

edit; is push control points or payload?


Last edited by numlocked,

n00ne

So you took the idea from everything that tf2 already has , and re-scripted it? Why?

AnimaL

no to SM on cw servers… fuck that shit… too many security holes… sm means almost all data can be edited for certain users. too big of a chance to cheat. im not worried about div1, but div3-5 would be fucked imo


Last edited by AnimaL,

eoN^

So you took the idea from everything that tf2 already has , and re-scripted it? Why?

coz the yankys did it.

Orange

KORE
element //

no to SM on cw servers… fuck that shit… too many security holes… sm means almost all data can be edited for certain users. too big of a chance to cheat. im not worried about div1, but div3-5 would be fucked imo

+1
mb in future i will write plugin. and it will not depend of SM && MM:S
(STV demo record + Anti DoS + simply anti cheat)
it will be more secure.


Last edited by Orange,

FlasH

I’ve waited for this in ETF2L for a long time!

Rly like this plugin! Hope it become excepted!

cheers
flash

Nigh

¿
TF2.ro

bump

link is dead

Rotab

≧◡≦

bump

link is dead

Alliedmods is as stable as a banana

bump

link is dead

Link to Download Plugin [updated new link] http://www.mediafire.com/?dlomhwtztzya

danny.

I really like the plugin! It would be great to use it all the time!

exm

Whats the point of this plugin? It does the same thing normal ready system do and, as AnimaL said, it may have security problems. So?

Hellfish

I honestly don’t see the use of this.
The ready-up & teamname are in tournament mode, exec’ing configs from the console would probably take less time then doing it thru the sm menu.

+1
dont know why people need so many cmds …

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