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TF2 TEAM Death match
Created 6th November 2009 @ 01:27
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I finished setting up a 10 slots TF2 TEAM deathmatch server at this adress 88.191.83.69:27035.
The maps available are :
– granary
– badlands
– fastlane
– gravelpit
Class limitation are as follow :
– scout 2
– soldier 3
– demo 1
– sniper 1
– everything else 0
All unlocks are available.
When you KILL someone you are given full ammo and health back (nothing atm when assisting, i was considering giving some health back for someone assisting).
Any feedbacks are welcome.
fastlane is awful as deathmatch map tbfh :<
I agree with both these posts.
Another dm server is nice though :)
im not a fan of gettin all hp back at all. I think its enough to just get some kind of reg instead. fastlane is baaaaad. I would suggest Gravel B instead!
thx for another dm server btw :P
When you KILL someone you are given full ammo and health back
FINALY!!!
Also, are stickies disabled? Played some russian dm server last night with stickies and no demoman limit… yeah… loads of fun.
When you KILL someone you are given full ammo and health back
this is so retarded
I will never get why people keep demanding this.
its a god damn deathmatch server; why everyone feels always like OMG I HAVE TO SHOW HOW FUCKING PRO I AM => FUCK I DIED ONLY BECAUSE IT WAS 3V1
like who cares… its only about shooting for warmup.
this is quite retarded also because there is always some ridiculous mess so people simply fire in a direction “to help” and might get the kill, taking the regen and probably being full hp in first place
why only 1 demo? gotta b tough for the demos out there.. no sticky so no spam.. fun 2 kill and fun 2 play with :]
scouts soldiers and demos shouldn’t be a caplimit on getting regen if you kill someone isn’t needed aswell as ambra stated.. also no shitmaps please or no changing the map every half hour just keep a map on for 2 hours or so.
Last edited by Smofo,
Would be fun if liek 1 combat medic was allowed (no healing). Seriously.
The reason why hp on kill is a good idea is because otherwise you’ll just keep eating random potshots and end up dying because you can’t reach a hp pack or the health regen doesn’t start quickly enough and isn’t fast enough. This is esp the case as soldier or demo.
The reason why hp on kill is a good idea is because otherwise you’ll just keep eating random potshots and end up dying because you can’t reach a hp pack or the health regen doesn’t start quickly enough and isn’t fast enough. This is esp the case as soldier or demo.
so you guys get upset for dying to random bullets? in a deathmatch server with instant respawn? really?
i will surely go check it out :>
Btw is sticky dmg on? :>
Last edited by Sofa King,
so you guys get upset for dying to random bullets? in a deathmatch server with instant respawn? really?
I guess you only play scout on dm servers?
Anyways, its not about being upset of dieing or anything. It’s about giving atleast some chance to survive as a solly (or demo) against 2 scouts on such an open map like badlands.
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