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FPS became below sea level
Created 9th September 2009 @ 17:54
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After the classless update and adding those “halos” my fps droped insanly! I used to have constant 61 FPS on 6vs6 while it used to drop sometimes on pubs to like >45 FPS, and I had Quantums HighQuality config with high polly models enabled. After those updates I was forced to instal m0res high quality config, but I still get ~40 FPS on middle 6vs6 and I barely get 30-40FPS on pubs.
So my question is: Do you suffer the same (which would mean it’s valve to blame) or no (problem on my end).
System specs:
Simple ASUS motherboard
AMD Phenom x3 @ 2.3GHz
GF 9800GT OVERCLOCKED
2Gb RAM @ 1088Hz
Plenty of free space (~80Gb)
I do, used to have stable 70, I’m down to 40 atm -_-
+1, i get ~45fps on blands where i never had <60fps :(
Mine drops down to ~75 sometimes, with my pc and settings it should easily be a stable 120fps (like it was a few months back).
To summarize TF2 is shit.
Then it means that TF2 became a harder game to run than Crysis :D On it I always have >60FPS with most setting on high and some on medium, while I cant get 40FPS with all settings low and some console commands on TF2. All I can say is: MAJOR LOL!!!!
I’m forced to use dualcore now, but somehow I have the feeling it fuckes up my hitreg. But without I’m dropping to 40fps without any reason :s
My fps used to be 60 on badlands midfight. (while using m0res normal fps config)) Now its down to 30-40 on badlands midfight. (while using m0res highfps config)
On a related note:
Anyone noticed, that hit registration is really off since last weeks update? Or is it just a consenqence of low FPS?
You lot all have bad computers…
Nah, im using HIGHHIGH m0res config and gettin 100 perma except 32 man pubs…
TF2 is shit.
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