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Forum

Viewmodel_fov now bugged?

Created 20th August 2009 @ 05:01

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ambra

ok I never really pay attention to steam forums because theyre a forge of massive bullshit, but these days there is always the little nerdy guy coming up with some hidden news about the update so I’m checking the threads to see if something like the easter egg thing is going on again…
Well anyway, this time I’ve spotted a thread about the vewmodel_fov feature: apparently now its bugged and has no limits (while before it was between 54 and 75)
example: http://imgur.com/kFVIb.jpg
source: http://forums.steampowered.com/forums/showthread.php?t=944755

I really cant think of an exploit for this at the moment, but maybe because its 6 am and I’m awake from 10 minutes.

fJack

k^m

been like that since they added it, you could end up with upside down weapon models if you kept going.

AnAkkk

Yes, there has never been any limit.

xtala

“It was messing up my aim with the flame thrower and no scope snipers so I keep it at default.”

Yeah…

n00ne

The thing in options menu had a limit to 75 , but the console command never had any limits.

iQue

keso

Yes, there has never been any limit.

True

Been using viewmodel_fov 80 for solly the whole time

ambra

OH I GUESS DELETE THIS SHIT THEN

I didnt realize, I never mess around with console

Benedetto

| insΛne

What the difference between viewmodel_fov 0 and r_drawviewmodel 0 ?

ps: I’m writing the commands name by heart so they may be approximative.

eoN^

What the difference between viewmodel_fov 0 and r_drawviewmodel 0 ?

ps: I’m writing the commands name by heart so they may be approximative.

One is the size of the viewmodel and the other is whether or not it is shown.

Benedetto

| insΛne

Ok but if you put the size to 0, the weapon is not shown.

So i’m asking if anyone knows a difference between the 2 commands “viewmodel_fov 0” and “r_drawviewmodel 0” (be aware of the 0 :)).

eoN^

well i think they both do the same thing. havent tried it though

tragett

i get muzzelflash with viewmodel_fov 0 and no muzzles with r_viewmodel 0, i dont know if its true

Xantraz

8===D

On viewmodel_fov you’re editing model + particle effects, like flame, or medigun beam. They are still visible on r_drawviewmodel 0, but closer or farther, depends of viewmodel_fov

BTW check viewmodel_fov -70

klu

-[MG]-
MG//

Ok but if you put the size to 0, the weapon is not shown.

So i’m asking if anyone knows a difference between the 2 commands “viewmodel_fov 0” and “r_drawviewmodel 0” (be aware of the 0 :)).

Viewmodel_fov 0 makes the model so small you can’t see it.
R_drawviewmodel 0 disables the model.

Extremer

viewmodel_fov 0 also removes the muzzle flash and etc coming out from the weapon.

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