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Stickies bounce of CP's
Created 15th August 2009 @ 14:48
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tbh, from the few games ive played since the update ive noticed no change, as i said earlier i think its just so that pubbers think…
The stickies bouncing of cp’s doesn’t really matter with the last-minute-rushes, cause you can still detonate them. :))
Now, all the enemy team has to do is gather up on the shiney cap thingie and they’ll be safe from dive bombing demos.
Sadly there is some truth in it. Same goes for a demo that jumps on the fence on the spire. Just stand on the cap prop and all stickies will bounce off the spire o/
Just stand on the cap prop and all stickies will bounce off the spire o/
I heard you could det stickies before they hit the floor
dno though m8 might be a bit risky
Just stand on the cap prop and all stickies will bounce off the spire o/
I heard you could det stickies before they hit the floor
dno though m8 might be a bit risky
Yes, if he fires while airborne, from below or balcony. But not if he’s on the fence on the spire itself. At least, I don’t think so. Range is like 1.5 character models there :P
Well, I just played a pickup when there was a heavy alone on the mid point, so i jumped him and started sticky spamming. But as all off my stickeys bounced off from the point he barely got hit :((
Just tested it, if you are on the fence on the spire most of the stickies bounce right off. Some slide to the fence side and some slide to the medpack, those are the only useful ones.
Also, shun the beta testers! :DD
Good players don’t automatically make good developers
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