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Nice RJ

Created 5th August 2009 @ 23:35

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Rele

1.4.1 Bug-Using is not allowed

Any kind of “Bug-Using” is not allowed. Player using bugs will be punished.

What, like the demos that get punished for hiding their stickies in the door frame on badlands last? :9

Skyride

DUCS

Well lets look at it from another light. A soldier is in a situation where they are being shot at and RJ from that spot. They didn’t need the uber jump it gave them, but they still needed to jump.

Do you punish them?

No, its a slight bug, Its not really an easily fixed one either as it would quite obviously have far too many “what if?”‘s involved. Think like the spy backstab/facestab and that stupid new quick stab crap. Along the lines of that.

gryzor

Before you quote the rulebook, it’s also good to know a bit about the engine you’re playing on.

This “feature” has worked for over 10 years in teamfortress, since p_speed is increased when exiting entity “water”. Knowing a bit of quake-physics, increasing the entity speed by Y, will give you X more “momentum” (wrong word here, but check quake-source for reference) from any external calculations done to the player entity. This is why you get such a great “boost” from that particular spot.

Ask any long-time TF-player how concing from water affects you compared to ground-jumps (if they have no idea what you’re talking about, tell them original well and ‘WELL-MED, LOL, JUMP, LOL, ROOF’).

This is neither a bug nor a “new feature” — it’s a derivative / heritage from the quake-code from which source/ob derives from.

Use and abuse at will is my humble opinion — but that’s just me, since if this does not hold true, all “bunnyjumpers” in the past were cheaters too. Building teleporters in spawn in BUG ABUSE, taking advantage of engine physics is not.

(EDIT: forgot, IMHO.)

compton

cvx|

Use and abuse at will is my humble opinion — but that’s just me, since if this does not hold true, all “bunnyjumpers” in the past were cheaters too.

It’s a rule; rules shouldn’t leave room for opinions. Otherwise you could never surely know whether a bug is acceptable or not.

According to the rule, bunny hoppers would be making a punishable offense. That’s my point, the rule is stupid and should be changed.

Jones

I am also confused with this matter.

Why are you not allowed to build a teleporter in your spawn on gravelpit?

But at the same time, allowed to do this rocket jump?

Not that I care much. But I see Compton’s point here.

edit: we assume here that this rjump was coded intentionally. How do we know that the gravelpit creator didn’t intentionally leave this spot to build a teleporter?

Law

TBR

Like to see this done now,
seeing as valve have broken the rocket jump.

Akasazh

THG
HL

BAN ALL BUGS!!!1111

CapTVK

HoT<3

I’m a bit late to this discussion but this RJ-water “feature” has been there for quite a while. I’ve noticed this about a year ago on the original skyscraper maps 1-5. All these maps have water layer at the bottom to prevent falldamage. About a year ago I noticed you suddenly got an extra boost whem RJ’ing from the water. I’m surprised this knowledge isn’t well spread.

But then again the skyscraper maps are rarely played on jumpservers these days.

P.S
There’s a also a spot in the leftcorner of the water on 2fort (both sides) that will give you a super boost even underwater. Although I think it’s combined with RJ off the wall there

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