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Bun's GUI
Created 28th July 2009 @ 19:49
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I don’t mean this rude but what’s different about this one than m0re’s? Still good job for taking the time to create it.
bun moves everything to the corner of the screen, m0re has it in the middle, no?
Hes meaning the things like how the name viewer thing is exactly the same as m0res…
I don’t mean this rude but what’s different about this one than m0re’s? Still good job for taking the time to create it.
bun moves everything to the corner of the screen, m0re has it in the middle, no?
Hes meaning the things like how the name viewer thing is exactly the same as m0res…
It’s my HUD, that’s where I wanted it to be. I don’t know if m0re has it there, it just looks good. :)
bump
Still open for suggestions for v2
tbh I had to delete it… I like the looks of it, but on 1280×1024 and cl_hud_min_mode 0 everything is just so HUGE. The cp/payload on the bottom of the screen is just insane…
So, if you could make everything the same just 5x smaller… well that would be pure win.
bump
Still open for suggestions for v2
tbh I had to delete it… I like the looks of it, but on 1280×1024 and cl_hud_min_mode 0 everything is just so HUGE. The cp/payload on the bottom of the screen is just insane…
So, if you could make everything the same just 5x smaller… well that would be pure win.
Really? I play 1024×768 and they seem fine..
I made the cap points big on purpose, so I can see them better.
Put cap points along the left side of screen vertically, same with PL map, would be sick.
Put cap points along the left side of screen vertically, same with PL map, would be sick.
Oooh.
I don’t think that is possible though, and the gravelpit caps would be fucked. :(
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