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script help
Created 28th June 2009 @ 17:50
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Assuming the original request is filled by ^, I’m using the following:
bind “1” “slot1; r_xhair”
bind “3” “slot3; m_xhair”
bind MOUSE2 “slot2; s_xhair”
alias r_xhair “n_cross; white; medium”
alias s_xhair “n_cross; green; smallish”
alias m_xhair “circle; black; big”
And getting a similar problem as mentioned in the OP, I keep spawning with the secondary crosshair, wether I died using SG or RL (only melee xhair “carries over” after death). I even set my default xhair to the RL xhair hoping that would do it but to no avail :?
I usually use my “previous used weapon” button to shift between RL and shotgun.
There seems to be some problems when I use the above scripts together with this.
It brings the previous used weapon, but the viewmodel_fov is not correct. It only changes the weapon and not the crosshair and so on.
Is there some way to solve this problem ?
Yes, you would need to make a lastweapon alias, so when you choose RL it sets switch to shotty, and viceversa.
too much hassle IMO, I don’t use Q anyway
Don’t think you can solve the crosshair problem, but if you end up with the shotty crosshair with the rocket launcher, all you have to do is press your switch button once. The crosshair will change, but you will keep your rocket launcher out.
Or, you take the option ” remember last weapon used between lives ” in multiplayer advanced. : )
My script of course :D
That “remember lasts weapon” option has never seemed to work for me :(
lolwtf, fixed itself after restarting O.o
lolwtf, fixed itself after restarting O.o
Changes to autoexec only take effect after either restarting or typing “exec autoexec” into console :P
Changes to autoexec only take effect after either restarting or typing “exec autoexec” into console :P
Yeah, I know that. I even did that. :)
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