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Problems with resolution..
Created 11th June 2009 @ 14:11
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I downloaded new nvidia drivers the other day and all my in-game resolutions changed as it knew more about my monitor, which was actually great because I can now play on 960×600 @ 150hz, maybe try new drivers? or roll back older ones?
I have the latest as i downloaded it yesterday from nvidia. However the rollback i will store as an idea if this refresh bollocks doesn’t work :)
YAY IT WORKS!!!!
Thanks so much for that refresh rate trick. That’s exactly what it was :)
New question.
I have an mx518 with latest software and all mouse acceleration turned off.
If i move my mouse 30cm, it does about 180 degrees. If i whip it fast, it does about 90.
If i lower the dpi and higher my sens (so it’s the same), it doesn’t do it so much. Still does it a bit though.
Anyone?
atleast if you have nvidia gfx card you need to add custom resolution in your gfx options. like i have 1280×800@75hz at games, and in desktop i run 1680×1050@60hz
great it refresh thing works out. i’m bit clueless about your mouse problem. doubt it has to do with your DPI. needs some more trial&error testing. is this precision problem only game depending or is it all the same on your desktop as well?
Still having this problem.
I can’t test if it’s the same in windows really, because the cursor will hit the edge of the screen, very hard for me to tell without the actual “180 degrees of turning for 30cm” kind of thing.
If i reduce the mouse speed to its lowest setting, as far as i can tell, it’s fine on desktop. Just tested it in killing floor, tf2, css, the problem is present in all of these.
Can someone confirm that they DON’T get this? ie. someone else who is fine with their mouse test it and see if whipping the mouse results in the same movement distance as moving it slowly?
YOUR RES PROBLEM ————————————————————————-
Tbh i think you had something different, i.e. you set 1280×800 before however your monitor defaulted to something else and you have just assumed it was that.
Your juttery feeling is simply because some lcds do 75hz better at different resolutions, not sure why – but it’s why i beleive it’s all in your head.
You could try the following in launch options:
-window -noborder -w 1280 -h 800 -freq 75
The above is the only way i can see it working “as you had it before” – that or you have buggy drivers, in which case use driver cleaner and try others – but thats alot of effort.
YOUR MOUSE PROBLEM ———————————————————————–
Source engine games do not use direct input (because its gay) which means that your mouse movement ingame is dependent on how your mouse moves in Windows Desktop.
When you move your mouse ingame, your cursor in the background (windows desktop) moves as well. So everytime that your cursor moves to the edge of your desktop, windows will automatically recenter your mouse to the middle of your desktop screen again. The heavy negative acceleration that you’ve got is due to the fact that your windows cursor has to constantly recenter itself once you hit the edge of the screen.
So essentially: high dpi on lower resolution = negative mouse accel when windows sensitivity is set to 6/11 – it will depend also on the sensitivity you use in game aswell ofcourse.
To fix this stupid problem either:
a) Lower your dpi and keep windows sens on 6/11,
or
b) Keep high dpi and use higher resolution to compensate,
or
c) Keep high dpi and your low resolution, but lower windows sensitivity below 6/11 till you find the right spot.
YOU MUST ALSO increase you’re mouse hz to 500 for this to work effectively.
– – – – – – – – – –
Finally You’ll notice games like quake live do not have this problem because they have what i mentioned initially, a choice between:
c) in_mouse -1 (the gay source way)
a) in_mouse 1 (direct input – preferred and default setting)
b) in_mouse 2 (raw input – best, but sucks on some setups hense why it’s been added as optional in a recent update)
I’ve basically had to use 450dpi in tf2/css and 1800dpi in cod/quake at 1024×768
to do the math:
if you are at 450 and want 1800 for example:
( / 450) x 1800
and vice versa from 1800 to 450:
( / 1800) x 450
etc.
HF.
(i hate knowing everything, and also sorry for my lack of punctuation – really can’t be arsed dunc you spanner)
That’s a brilliant answer nvc, cheers. I had wondered why it didn’t do it in lower dpi, and that seems to be a valid reason.
The refresh rate thing i fixed with -freq 75. I was running at 60hz, and i think it was just a case of me seeing 60fps instead of 75fps and being unable to spot what the problem was. At 75hz it’s now looking fine to me.
I’m actually still using the settings you gave me ages ago in wotr2, might’ve tweaked them slightly (probably to my detriment).
The last thing you mentioned about polling rate – i tried fiddling with this using some hidusbf program (something like that anyway) which i found on cadred, but every time i tried it just switched my mouse off and i had to reinstall logitech software to reactivate it. But the instructions were in russianglish, really badly translated, so i couldn’t understand exactly what i had to do.
Anyone know a foolproof way of changing polling rate in windows vista 64? I’d consider getting an xp install as well just because it’s better in every way except looking nice :)
FYI I’ve tested my polling rate in vista, it’s 125hz. It’s also an mx518 – so there’s no option i can find to change polling rate in the setpoint software.
As mentioned in irc for anyone else that’s interested:
For hz on vista 64 read and complete step 1:
http://www.esreality.com/?a=post&id=1659557 – read lunatics reply (1st post)
For the best positive accel fix on the net then if you get that after removing negative accel completely then:
http://razerblueprints.net/index.php/component/option,com_smf/Itemid,99/topic,6898.0/
However as recommended; just buy a deathadder :D does all of the above in the drivers – easy for lan and OS formats etc. :)
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