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Sniping, Any CSS and TF2 players? Help Needed!

Created 31st May 2009 @ 00:12

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Rele

I have the following problem: When I got Multicore Rendering turned on and I’m zoomed in and overlooking a wide area of the map (eg fastlane, standing on the usual sniper spot on the far left beside the little house and overlooking the whole middle area), my crosshair lags a bit and isnt as responsive as it usually is (not seeing huge parts of the map). I dont suffer this problem without multicore rendering, so maybe you have a similar issue.

klu

-[MG]-
MG//

Sniping in TF2 does feel very different than CSS, if you put zoom_sensitivity_ratio to something like 0.66 it’ll feel closer to CSS.

Contra

Be

i guess in CSS when you move your crosshair while you shoot it doesnt actually go where you shot. It moves a little bit further in the way you moved. This is totally different in TF2. The bullet follows a straight line (making it maybe impossible to do your flickshots) You can compare the sniper’s shot more to the first burst you make from the m4/ak then from the AWP.

Rake

Lutunen
[hePPa]

Imo twitch shotting doesn’t even work that well in tf2, seeing you’d have to twitch to the characters head, which is atleast hard and a bodyshotting sniper is pretty much worthless. I do think I’m a pretty decent sniper, and I usually don’t twitch. Obviously my style of aiming doesn’t suit everybody. :)

minimoose

I used to be good with the scout in css, im not that good in TF2. I find it a pretty boring class anyway :)

fJack

k^m

i guess in CSS when you move your crosshair while you shoot it doesnt actually go where you shot. It moves a little bit further in the way you moved. This is totally different in TF2. The bullet follows a straight line (making it maybe impossible to do your flickshots) You can compare the sniper’s shot more to the first burst you make from the m4/ak then from the AWP.

it’s no more impossible to flickshot with the sniper rifle than it is to flick rail.

op mess around with zoom_sensitivity ratio, funnily enough kluniq gave you exactly the value I use, and I chose it as it felt similar to cs.

there shouldn’t be any accel as long as you ctrl+C’d your launch options (noforce cmds) over to tf2.

i think you’re just experiencing the fact that the feel of sniping in tf2 is completely different to cs, and as I mentioned, feels more like railing.

David

If flickshots were so easy in TF2 as in CSS there would be no other reason to play any classes, you play TF2 now… not CSS, its what you call A DIFFERENT GAME, the snipers arent supposed to be similar

klu

-[MG]-
MG//

op mess around with zoom_sensitivity ratio, funnily enough kluniq gave you exactly the value I use, and I chose it as it felt similar to cs.

h4x

klu

-[MG]-
MG//

If flickshots were so easy in TF2 as in CSS there would be no other reason to play any classes, you play TF2 now… not CSS, its what you call A DIFFERENT GAME, the snipers arent supposed to be similar

easy tiger :O

Ares

-HH²-

Motion blur can have a massive effect on how your sens feels so if you have that turned on in tf2 it could cause it to feel different, i dont know does CSS even have it ?

Tapley ❤

TEZC
TEZC

I use mouse accel for solly thats why im such a wank sniper :D its so hard to snipe with it, make sure all that jazz is turned off.

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