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QLC (HighFPS/Quality) - Hotifx for Classless Update
Created 27th May 2009 @ 12:11
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Didn’t investigate the RAM commands further, just noticed that I keep crashing with that cfg executed. Might just be the fact that I only use the multicore and ram bits from your cfg. :)
At the Moment i have an Idea for an compitive cfg, it wouldn’t be so far away from the highfps but i would have to sacrfice some FPS for it. Anyone interessed ?
Of course!
At the Moment i have an Idea for an compitive cfg, it wouldn’t be so far away from the highfps but i would have to sacrfice some FPS for it. Anyone interessed ?
Of course!
My Idea would be
– Enable shadows for earlier enemydetection
– maybe fiddle around with the crosshair and viewmodel.
– adjust the detaillevel to show all “obstacles” (f.e. cp_well, last point the ?fence? at the stairs)
What would you like to have in the cfg ?
– some nice binds ? (start/stop demo to reload the models which are invi ?, screenshoots ?)
– some modification ? (keep in mind that it should be ok to the league)
– autoreload ? (*wargs* dont like)
– other stuff ?
Just give me some feedback ;)
I doubt you should add autoreload and stuff like that (class stuff). Everyone wants something different, so you wont be able to make one cfg to fit all. And I actually dont know what you could add to your highquality.cfg o_O After few personal tweaks it suits me perfectly!
I doubt you should add autoreload and stuff like that (class stuff). Everyone wants something different, so you wont be able to make one cfg to fit all. And I actually dont know what you could add to your highquality.cfg o_O After few personal tweaks I suits me perfectly!
Then make one that is simple and customisable like admirables? Where you can choose, simply, if you want autoreload on / off, viewmodels drawn / not, viewmodel_fov, etc.
I dont think its needed though, maybe ask to team up with admirable or m0re for their class specific configs.
…
Then make one that is simple and customisable like admirables? Where you can choose, simply, if you want autoreload on / off, viewmodels drawn / not, viewmodel_fov, etc.I dont think its needed though, maybe ask to team up with admirable or m0re for their class specific configs.
I personaly use selfcreated class specific crosshair/r_drawviewmodel cfg and a modified version of my cfg ;)
My goal is not to recreate stuff that is already there, some other people already solved the problem.
I know some use my highfps cfg with more’s hud and adminarbles script :)
I dont have in mind to create the Übercfg fitting for all. My idea would be to create a base which could be modular enchanted (look into my config ;) )
But at this point i only have the idea described above for the highfps, which is already covered in the High Quality.
The only think is missing in my opion is a networkconfig (or i missed it).
But the problem with that is no config will working for everyone and a wrong netconfig could cause “hard” problems for people who just want to play. To modify this with success need some Knowlegde
So i can only say if you have a good idea let me know, i would help ya ;)
Hopefully some more opions will arise here.
ps
the generaly idea of my configs was/is to level the path between the “knowing” and the “normal players” (F.e. public players *g*) to get more people in the situation to use such stuff.
Just a question about the high quality config, maybe you can’t help because you haven’t tested it according to the post.
Whenever I have the high quality config installed, I can’t join a server with cp_freight on it. My TF2 goes non responding on the sending client info with one bar to go. It actually joins the server but because it goes non responding I don’t join the server. It has only happened on that map though. When I don’t have it on, I can join servers with cp_freight like normal. Had this problem for quite a while and can’t really sort it out and I havn’t got the faintest idea of why it’s happening.
Would be nice if you can help but no idea if you really can.
And I have redownloaded the map multiple times.
Edit: Found what it was, it was the SourceEngine_Netsettings.cfg which fucked it up for some reason so this is sorted.
Hotfix Classless Update=> http://www.dieall.de/da2008/index.php?mod=articles&action=listcat&id=203
Wow, just what I’ve been looking for!.
This is brilliant and works a charm! Thanks!
Quantums Little Config v2.0 is released.
The new Post can be found here http://etf2l.org/forum/general/topic-6969/
How well does the Quantum HighFPS config lower your fps, compared to the m0re highfps cfg?
I think maybe the lower sound enabled and my ultrahigh could beat mores ultrahigh FPS, but it would be a close one. We are cooking with the same ingredients (CVars ^^).
I think it only depends which flavor you like. Give both a try and suit yourself.
I posted in the new thread my old comparision between my QLCv1.0 and mores.
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