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ban detonator
Created 20th January 2018 @ 16:22
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Quoted from hr
[…]
Let’s just ban all of the good classes then and we’ll play with 6 spies. What are you on about?The goal of competitive is to promote an environment which takes skill and is fun for players and spectators alike. If a weapon or class is more powerful than the rest it’s fine so long as it’s a fun and skillful game.
I do think arrows should be changed but only because they heal a bit too much, and deal absurd amounts of damage for essentially spam arrows across the map.
Yoikes.
Eemes made a tftv thread (http://www.teamfortress.tv/46507/nerf-pyro). As you can see he points to this log (http://logs.tf/1974517) and says Olgha is a good pyro (lmao) and how:
“the amount of damage he was able to do in this game simply through spamming the detonator constantly and flailing his mouse around with the flamethrower shows how the class is horribly unbalanced and really needs a nerf.”
Callum and his team had a 2-0 lead until pyro showed up and so Raptors team ended up losing 2-3. So embarrassing and shameful I would have quit TF2 right there just as blade did.
After 2 rounds of the pyro owning it was clear the problem was having 2 gunboats soldiers against a pyro. Surely you change something now but nope 2-3 game lost. 2 Scouts and a pocket pyro with heals on viaduct is bad for soldiers with gunboats. On the 2nd round Callum had 7 kills and 3rd top damage. On the next rounds olgha went pyro and top damaged every time while callum played soldier and bottom damaged. I would say the only unbalanced thing here is a team completely unwilling to adapt. There was no attempt to do anything about the pyro. Literally just use your own pyro and/or heavy. I dunno anything about the detonator, only terrible TF2 play.
ferme la
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