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Tf2 graphic question - Rocket smoke, be gone!

Created 7th May 2009 @ 19:56

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Gaarulf

UP|

As title says, is there a way to remove the horrible smoke from the rockets, or atleast reduce them alot? Didn’t think about it before I changed back to high settings after playing with mores config for a while.

Rele

Rocket smoke counts as particle effect, thus can only be disabled with r_drawparticles 0. This is however an sv_cheats command and cannot be used in regular gameplay ;/

Gaarulf

UP|

But with m0res config, it wasn’t so distracting!

You probably had dxlevel 80 with mores configs? 80/81 makes rocket trails a lot less annoying.

Gaarulf

UP|

Crap..

So no possibilities for reduced smoke with dx9?

Zap

I used a program called tf2tweaker

but I cannot remember if it also removed smoke when firing a rocket
you can dl the program here: http://1337.gameworldonline.be/TF2Tweaker.zip

Springer

DAKKA

in tfc there was a good cheat for that :f
but yeah would be nice if you could disable it in dx9

Kasuno

Deimos

Another answer, do you know how to make disappear the dead bodies when you kill someone ? The same as it shown in Skinnie videofrag.
THx ;)

Springer

DAKKA

cl_ragdoll_collide “0” // 1 // If set to 1, prevents characters from merging into each other due to ragdoll effects.
cl_ragdoll_fade_time “0” // 15 // Delay before ragdolls disappear. Anything below ~0.75 is instant.
cl_ragdoll_physics_enable “1” // 1 // Enable ragdoll physics. Setting this to 0 is going to leave dead people standing in zero position. Not recommended.
cl_ragdoll_forcefade “1” // 0 // Enable the forced fading of ragdolls. Must be set to 1 if you plan on disabling ragdoll physics with cl_ragdoll_fade_time 0, otherwise dead people will zero position freeze.

beta

RaWr ::

Off the top of my head I believe it’s something like:

cl_ragdoll_sleepaftertime 0 or cl_ragdoll_fade_time 0

If you do the first to words, the rest will auto complete and you will see what is available

If someone doesn’t correct me I will confirm later when I get home :)

**edit** See Springers post

Mike

eoN^

All the ragdoll commands (and gib commands) are:


// GIBS
violence_agibs "0" // Show alien gib entities
violence_hgibs "0" // Show human gib entities
violence_hblood "0" // Draw human blood
violence_ablood "0" // Draw alien blood
tf_playergib "0"

// RAGDOLLS
cl_ragdoll_forcefade "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_ragdoll_fade_time "0.0F"
g_ragdoll_fadespeed "0.0F"
g_ragdoll_lvfadespeed "0.0F"

Extremer

cl_phys_props_max 0
cl_ragdoll_fade_time 0

These two commands is all you need.

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