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Script help!
Created 6th May 2009 @ 13:47
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Ok basically I change xhairs for weapons when I’m sol but for when I’m scout I want default, if I use my soldier config at anytime it keeps those xhairs when I’m scout dunno how to put it back to default. Any help would be great!
Soldier.cfg:
alias weapon1 “+reload; slot1; r_drawviewmodel 0; cl_crosshair_file crosshair7; cl_crosshair_scale 42.480000; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0; bind “MWHEELDOWN” weapon2; bind “MWHEELUP” weapon3″
alias weapon2 “-reload; slot2; r_drawviewmodel 0; cl_crosshair_file crosshair5; cl_crosshair_scale 42.480000; cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 255; bind “MWHEELDOWN” weapon3; bind “MWHEELUP” weapon1″
alias weapon3 “-reload; slot3; r_drawviewmodel 1; cl_crosshair_file crosshair7; cl_crosshair_scale 42.480000; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon2″
alias weapon4 “-reload; slot4; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon3″
alias weapon5 “-reload; slot5; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon3″
bind “1” “weapon1”
bind “2” “weapon2”
bind “3” “weapon3”
bind “4” “weapon4”
bind “5” “weapon5”
bind “MWHEELUP” weapon3
bind “MWHEELDOWN” weapon2
alias qswitch1 “weapon2; bind “q” qswitch2″
alias qswitch2 “weapon1; bind “q” qswitch1″
bind “q” qswitch1
Scout.cfg:
alias weapon1 “+reload; slot1; r_drawviewmodel 0; cl_crosshair_file “”; bind “MWHEELDOWN” weapon2; bind “MWHEELUP” weapon3″
alias weapon2 “-reload; slot2; r_drawviewmodel 1; cl_crosshair_file “”; bind “MWHEELDOWN” weapon3; bind “MWHEELUP” weapon1″
alias weapon3 “-reload; slot3; r_drawviewmodel 1; cl_crosshair_file “”; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon2″
alias weapon4 “-reload; slot4; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon3″
alias weapon5 “-reload; slot5; bind “MWHEELDOWN” weapon1; bind “MWHEELUP” weapon3″
bind “1” “weapon1”
bind “2” “weapon2”
bind “3” “weapon3”
bind “4” “weapon4”
bind “5” “weapon5”
bind “MWHEELUP” weapon3
bind “MWHEELDOWN” weapon2
alias qswitch1 “weapon2; bind “q” qswitch2″
alias qswitch2 “weapon1; bind “q” qswitch1″
bind “q” qswitch1
nvm, this site fucks up quotes, i’ll send it to you on steam
If you just want default xhair for other classes, add cl_crosshairfile “” in all the other class configs.
cl_crosshair_file “none” just gives me a purple and black box where my xhair should be.
Yet if I type cl_crosshair_file “” in console it brings back default xhairs but doesn’t work in my config oO
make a config with one line:
cl_crosshair_file “”
and then exec that config instead of using the command cl_crosshair_file “” in your aliases.
e.g.
alias weapon1 “+reload; slot1; r_drawviewmodel 0; exec defaultcross.cfg; bind “MWHEELDOWN” weapon2; bind “MWHEELUP” weapon3″
sorted cheers :D
script rox now!
One last thing anyone know what the command in config for low shaders and medium models?
I think it is something like
r_lod for models
r_rootlod for world
range 0-2
0 best 2 worst
not sure about shaders
ask m0re :D
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