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Demo nerf and new weapons (Smissmas)
Created 23rd December 2014 @ 02:07
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Demoman Changes
Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
Grenades and Stickies now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
Grenade Launcher
Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the targets feet.
Stickybomb Launcher
Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base
arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.
Stickybombs now have a more visible trail while traveling through the air
Stickybombs arm particle is slightly more visible
New weapons and other changes you can find here http://www.teamfortress.com/
Festives:
+”TF_Weapon_FestiveShotgun” “Festive Shotgun”
+”TF_Weapon_FestiveRevolver” “Festive Revolver”
+”TF_Weapon_FestiveBonesaw” “Festive Bonesaw”
+”TF_Weapon_FestiveTarge” “Festive Chargin’ Targe”
+”TF_Weapon_FestiveBonk” “Festive Bonk! Atomic Punch”
+”TF_Weapon_FestiveBackburner” “Festive Backburner”
+”TF_Weapon_FestiveSMG” “Festive SMG”
EDIT: I think Stickies travel much further now, might be a bug or just me being stupid.
EDIT2: New wep demonstration http://youtu.be/-z7-98lFH9k
Last edited by Popcorp,
Quake CTF but with grappling hooks rather than strafejumping
A++++++ can’t wait to try
Have yet to try the update out but from what I’ve read I don’t think I will mind the nerf.
nerf doesnt sound bad at all its just a slight adjustment to spamming m1+m2
hyped for the new cosmetics :X
Hated the last Sticky nerf, but this one is pretty decent.
Without playing a real game, I think the nerf is pretty sick. Pipes are actually buffed now I think, since using pipe spam is reasonably rare whereas shooting pipes at soldiers is very common. Stickies are still powerful but the edge has been taken off a bit, which is fair.
Unlocks actually seem interesting as well, the most surprising part.
The weapons seems interesting, would be cool to test them out. The changes on the demoman are reasonable and fine, but i guess it will change the play of the demomen in comp, atleast a little bit.
The new gamemode sounded promising untill i’ve joined a pub and played there for 5 minutes. All you see is players building sentries and engineers going to grab it like super-rabbit. It’s just ridiculous. This is just a joke from valve(again..)
Last edited by LaMqTa,
the new gamemode and grappling hook are retarded stupid you can just fly around or regen 50 health per second, its fun tho :d
demo. of new weps http://youtu.be/-z7-98lFH9k
Quoted from Popcorp
demo. of new weps http://youtu.be/-z7-98lFH9k
the way the new sticky launcher reloads is fucking beautiful
The one you all seem to miss was Scottish resistance. Now a viable option after rolling out on any map. All you have to do is change the meta of how to sticky jump when approaching a fight or a transition.
I.e. always have a spare sticky on the ground to get out or in the rest is golden, the reason u put like a ‘pre’ sticky is due to the 0.8sec arm time on it, but u can actually sticky jump really well off it.
This would of been ideal 3 years ago, dropping scouts n meds way too easy. In before Permzilla bans it coz slowing the game down though!
Cheers
Byte
Seems that using -dxlevel 81 now makes all maps look like this
http://i.imgur.com/7MgcQrG.jpg
I dont know whats the reason for that to happen but it has happened sometimes when playing some map on local server. Now with -dxlevel 81 this should work on all servers, or at least from what I tested from joining one Valve pub. Personally I find these graphics a bit more clear than the normal.
edit: actually it seems that mat_fullbright 1 is forced by dxlevel 81 only on Mannpower(the new CTF gamemode) servers
Last edited by roban,
That grenade launcher model was submitted to workshop by one of my friends, years ago, and he doesnt even have the credit for it lol.
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