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New TargetID system
Created 30th October 2014 @ 15:51
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“TargetID system
Now creates a floating health indicator over the target
Reduced size of nameplate
Added tf_hud_target_id_alpha ConVar to control the transparency”
This hurts my eyes
Quoted from Bloodyyy
easier to spycheck. goodbye spymains ( ͡° ͜ʖ ͡°) /
Holy shit. I tried this on a pub. WTF are they thinking. Insta spycheck from the other side of the map. Just put crosshairs on team member and see is he a spy.
Havent played anything else than pub+testing with bots but I guess its gonna be fun to play medic in HL now when theres like 7 guys running and jumping around wanting heals and you need to look on top of their heads to see how much they have health and even with updated hud it seems that sometimes i got %health instead of seeing their actual health. Also not seeing spies health when they are disguised is a shitty thing for spy mains I think, hopefully they will make it possible to change targetid back to normal one which was much more logical than this.
Quoted from roban
Havent played anything else than pub+testing with bots but I guess its gonna be fun to play medic in HL now when theres like 7 guys running and jumping around wanting heals and you need to look on top of their heads to see how much they have health and even with updated hud it seems that sometimes i got %health instead of seeing their actual health. Also not seeing spies health when they are disguised is a shitty thing for spy mains I think, hopefully they will make it possible to change targetid back to normal one which was much more logical than this.
Quoted from Max
Welp. Time for spies to be an assault class
are you implying that it hasn’t been since the introduction of the spy-cicle??
Quoted from Scissors
[…]
are you implying that it hasn’t been since the introduction of the spy-cicle??
did you mean: ambassador
Quoted from Toba
what was the point of adding this?
They needed to break the custom HUDs with the update
rofl
spymains have always been a lost cause anyways
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