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Pills do 112 damage now?
Created 30th October 2014 @ 04:41
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So as of the update it seems pills do a flat 112 damage. No damage spread whatsoever either. As opposed to the pre-update 95-105.
A silent demo buff, surely not. Hopefully a mistake/bug.
It affects the other grenade launchers too. The loch n load does 134 and the loose cannon does 67 on impact. This is ridiculous. Especially the loch
I just went soldier. Literally 2 days ago. Valve please.
Edit: Anyone know when that sticky nerf is coming in?
Edit: nvm it’s other projectiles too
Last edited by Gubbins,
Although I think the dmg should be only 100, I’m glad it can’t go under it at least. Nothing is more infuriating than 2-hitting a soldier and doing only 199 dmg.
almost impossible to hit quad airshots now
Last edited by Bob Bami,
Quoted from Bona
soldier always did 112 point blank right?
https://wiki.teamfortress.com/wiki/Rocket_Launcher#Damage_and_function_times
I really fucking hope this will be fixed or I would die at times I could escape with 5hp.
non-variable damage is the right direction imo, as long as it doesn’t fuck with splash or airpop physics, but 112 is a bit high
Quoted from 4hp
It affects the other grenade launchers too. The loch n load does 134 and the loose cannon does 67 on impact. This is ridiculous. Especially the loch
Quoted from kindred
non-variable damage is the right direction imo, as long as it doesn’t fuck with splash or airpop physics, but 112 is a bit high
indeed the occasional 90-99dmg pipes is pretty annoying, just make them 100dmg/pipe.
Last edited by Toba,
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