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m0rehud
Created 18th April 2009 @ 23:59
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update @ 1st post :p
So far it seems very good idea i like to have my screen as clean as i can.
I think that flag counter u r working on is nice if u can still have scores there. Not very important since u can just tab any idle time and check it but.
I will try it 2mora
Wot i have been trying to do is play without the model but i find it a pain in the ass since i can’t see wot weapon i am wearing, is there any other way to bring that information to the hud and to stay onscreen all time?
Having the scatter on 1/4 really annoys me.
Is there a limit to viewmodel_fov? Can we set it so that the model is small enough to be similar to no model?
Would like to see wot other ppl do about this subject…
J3, hide the viewmodel for primary (slot1) and show it for secondary (slot2)?
If you use the number keys its simple if you use mouse wheel you have to bind up to slot1 and down to slot2 or visa versa
bind “MWHEELUP” “slot1; r_drawviewmodel 0”
bind “MWHEELDOWN” “slot2; r_drawviewmodel 1”
Or do it through aliases etc and get very very complex…
hm yeah if im scouting i can play with a weapon model on my scattergun so i think i gonna post this one here:
autoreload and nomodel on scatter
normal on the other ones (plz note that you should change the other classconfigs to weapon model 0 and autoreload depending on the class)
bind 1 myScattergun
bind 2 myPistol_scout
bind 3 mybat
bind q “qpistol”
// Toogle trough -Q-
alias qscatter “myScattergun ; bind q “qpistol” ”
alias qpistol “myPistol_scout ; bind q “qscatter” ”
// Gun Model Toggle
// —————-
// This will toggle the gun model on and off per weapon when called below in the weapon customisation section
// You can bind a key to “gun_toggle” to toggle the model manually
alias gun_toggle “gun_off”
alias gun_on “r_drawviewmodel 1 ; alias gun_toggle gun_off”
alias gun_off “r_drawviewmodel 0 ; alias gun_toggle gun_on”
// Viewmodel_fov Customisation
// —————————
// Set up your viewmodel_fov presets here, they will be called later in the weapon customisation section
// You can add more presets or edit the existing ones
alias defaultVmfov “viewmodel_fov 54” // Default setting
alias myVmfov1 “viewmodel_fov 70” // Maximum value from the options slider
alias myVmfov2 “viewmodel_fov 0” // No model or particleseffects
// Slot 1
alias myScattergun “+reload ; myVmfov1 ; gun_off ; use tf_weapon_scattergun” // Scout Scattergun
// Slot 2
alias myPistol_scout “-reload ; myVmfov1 ; gun_on ; use tf_weapon_pistol_scout” // Scout Pistol
// Slot 3
alias myBat “-reload ; myVmfov1 ; gun_on ; use tf_weapon_bat” // Scout Bat
can you keep scripts in other topics :p
Free bumps m0re :D
But yeah fair nuff :>
Oh nice. I’ve had a modified hud for a while, and we have the same scoreboard (essentially just removing the background). I’ve also done the same on the engineer buildmenu and made it a bit minimalistic, with modified kill messages. Other than that I stole the display you have when you hold the crosshair over someone ’cause it went quite well with the rest. I’ve also got my health modified to show right below my crosshair so I can tell how much hp I have in the middle of a fight, so I think that’d be something you might wanna include.
screenshot relevant
http://i43.tinypic.com/n5m1sm.png
are there any 4:3 optimized versions of these huds?:)
edit: thx!
also v2 dl doesnt seem to work.
update @ 1st post
@berserking god: your hud looks nice, tho i prefer clean crosshair area.
Awesome HUD once again, could u maybe still release it with a tiny healthdisplay beneath the xhair? If it’s too much work then nvm but if not maybe just throw it in there and release a version of it…
Great !!! you should add this http://img24.imageshack.us/img24/8636/huddetails.jpg hud death notice.
m0re: Obviously it’s just personal preference, but I just meant if you’re gonna release a hud for everyone, then an option/version to display the healthvalue underneath the crosshair might be something to consider so people have a choice.
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