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Were we meant to play two maps?
Created 9th March 2014 @ 16:53
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My team have just played our first official on cp_steel, but on the ‘submit results’ page it says I have to submit results of two maps? I checked the map pool and it definately says that week one is Steel, and no other map.
You play steel two or three times until one team has won 2 times: http://etf2l.org/rules/general-rules/
4.3 Attack/Defense and Payload maps
Attack/Defence and Payload maps like Gravelpit, Gorge, Steel, Badwater and Upward are played with stopwatch mode.
4.3.2 Winlimit: Best of 3
All A/D and Payload maps are played in a best of 3 format. This means, that the first team that wins two rounds wins the map. A 2:1 result after 3 rounds counts as a Golden Cap win.
Last edited by feeling,
Submit the results as two steel maps.
If one team won both (so 2-0) , score them as wins to the same team resulting in 6-0.
If if went to a 3rd round (so 2-1) then score both rounds as golden cap wins to the team that won 2 rounds, resulting in score 4-2.
Hope this helps.
Last edited by Oxy,
OK I submitted the results but my game crashed half way through so I don’t have a console screenshot, will that be OK?
You should ask other players if they have the status screenshot. Crashing does not delete screenshots though, so if you took one, it should still be somewhere available.
Last edited by SabaSaba,
Quoted from SabaSaba
You should ask other players if they have the status screenshot. Crashing does not delete screenshots though, so if you took one, it should still be somewhere available.
I didn’t realise I had to do that until after the game though, and I couldn’t scroll up on my console because it had crashed. I’m going to get the STV demos, apparentally I should be able to see in that.
Dude, you should really add someone from div 3+ or an Admin for any questions, instead of making these threads all the time, that way you get your answer faster
Quoted from Popcorp
Dude, you should really add someone from div 3+ or an Admin for any questions, instead of making these threads all the time, that way you get your answer faster
Or just read the rules
Quoted from Menty
[…]
Or just read the rules
that sounds way too inefficient, you do it for him instead
Last edited by Tornf4lk,
For your convenience:
3.2 Status & Scoreboard screenshots required http://etf2l.org/rules/general-rules/#3
One member of each team has to take a status screenshot before a match is starting and after every player switch. A screenshot of the final score has to be taken at the end of every map/round. Please note that a scoreboard screenshot is not sufficient for all attack/defense maps as it does not show the winner – the screenshot explicitly declaring one team to be the winner is required instead. Screenshots can be uploaded while submitting the result or by either team leader at a later date.
If any map screenshots are missing after 72 hours, and the result has not been verified by the teams, both teams will receive a minor warning. Missing status screenshots will be punished with a minor warning even if the teams verify the result. The second violation of this rule will be punished with a major warning.
Warnings for missing screenshots can be removed if the missing screenshot is provided later.
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4.3 Attack/Defense and Payload maps http://etf2l.org/rules/general-rules/#4
Attack/Defence and Payload maps like Gravelpit, Gorge, Steel, Badwater and Upward are played with stopwatch mode. This means the first team attacking will set a time and amount of captures, which the second team will then have to beat. Please use the correct config so the time will be tracked automatically. Each round win is considered as 1 point for the purpose of scoring.
4.3.1 Timelimit: None
Timelimit 0 has to be used for all A/D maps.
4.3.2 Winlimit: Best of 3
All A/D and Payload maps are played in a best of 3 format. This means, that the first team that wins two rounds wins the map. A 2:1 result after 3 rounds counts as a Golden Cap win.
4.3.3 ABBA format
A/D and Payload maps have to be played for 2-3 rounds. In the first 2 rounds the ABBA format will be used.
In the case of both teams taking one round (1:1) there will be a decider round. In the first 2 rounds the teams should note the final cap time of the first team attacking. The team that has the best cap time (or more caps in the case a team did not cap all points) can choose if they want to attack or defend first in the 3rd round. Remember to reload the config between rounds, so teams can be switched.
Example: Team A attacks and sets a time of 4:56. Team B then attacks and caps the last point faster then Team A did, setting the score 1:0. Next team B attacks first and sets a time of 5:28, team A then attacks and caps faster. The score is then 1:1 and a decider round will need to be played. Since Team A’s attack time of 4:56 was faster then team B’s 5:28 they can choose who attacks first.
1. Results must be submitted as two maps (the same map)
2. If you played two rounds and the match was won 2-0, enter the result as ’2-0′ as result for each map
3. If you played three rounds and the match was won 2-1, submit ‘2-1′ as the score for each map and tick the golden cap box for both maps
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