x
ETF2L is looking for new Staff to recruit! Are you interested in supporting the league? Then click here for more details on what we can offer and how to apply! 

Forum

The Short Circuit

Created 18th February 2014 @ 14:20

Add A Reply Pages: « Previous 1 2 3 Next »

Popcorp

Quoted from doks

pyro + SC = indestructable sentry gun.

I hate highlander so i couldnt care less. If thats what you think would make for interesting games – enjoy LOL

I bet you’re the 1 of those players who will rage if someone in enemy team (6v6) goes Perma Sniper/Pyro/Heavy

hr

Quoted from Candle

[…]

Can you and people that are retarded in the same way you are please stop making these kinds of posts on threads about highlander?
You literally have no highlander history on your profile, yet you have such strong opinions about it. Consider learning how it works and THEN trying to play it before making retarded posts which are caused by, I’m guessing, going into a game of highlander, getting destroyed because you know nothing about it, and then whining about in on the forums for the rest of your life.

Even in 6s, you’re struggling in div 4..

Shit, I regret feeding you now. Oh well.

Well actually I’ve played in ugc gold scrims recently and am part of a roster as a sub (I got asked to join said roster as a main but I have better things to do with my time), and ugc steel a while ago and while that isn’t exactly high level it’s enough to decide whether you like something, I’ve also watched a few casts and highlander is terrible as a competitive game mode, truly.

Your decision to insult my skill level rather than make a good point shows you really don’t have one to make, besides you haven’t played above d5 in 6v6 according to your profile but I wouldn’t accuse you of not having enough experience to decide whether you like it or not.

Candle

I LIKE 6s, though. Never said I don’t – I wish I was better at any of the 6s classes so I could experience it a bit better, properly and in higher divs. Unfortunately, that isn’t the case, but still.

Let’s not make this thread a 6s vs HL discussion pretty please.

ekkelund

sirkkels

Quoted from hr

[…]
It’s probably more because highlander is a terrible idea for a competitive game mode than anything, but if you enjoy it then carry on.

On the topic of good points…

this is evil evil

Quoted from hr

[…]
It’s probably more because highlander is a terrible idea for a competitive game mode than anything, but if you enjoy it then carry on.

Offtopic: I don’t get why you have to be so attention craving and narrow minded, to make a post like that in a thread about highlander. Highlander has been around for 4 years now, and you still haven’t accepted it’s existence. Move on please.

Ontopic: Sorry Foxy, but the SC is still too good :(. A n00b-engi can easily shutdown a good demoman, just by holding Mouse1, which in my eyes is a huge gamechanger. The SC was good the way it was way before the updates. You relied on timing and positioning to deny a kritz.

Ruskeydoo

GG

Quoted from Candle

The engineer’s role isn’t to try to deny kritz/spam/1v1 sollies or demos.
It CAN be, yes, with the SC, but that would be pretty fucking stupid, wouldn’t it?

Can you explain why.

The reason SC is banned and will stay banned by popular demand is due to the comp HL community being very conservative as regards the meta and sustaining the imbalance between classes.
If we want “balanced” classes, then that means all classes should have equal importance to HL play, regardless of the fact that they fulfill different roles in the team. The SC is a great tool for this as it makes the engy more important while making the demo less.

Permzilla

(Legend)
(☞゚ヮ゚)☞
WiK?

Quoted from Ruskeydoo

If we want “balanced” classes, then that means all classes should have equal importance to HL play, regardless of the fact that they fulfill different roles in the team.

never going to happen

Scissors

(ETF2L Donator)

Quoted from Ruskeydoo

[…]

If we want “balanced” classes, then that means all classes should have equal importance to HL play, regardless of the fact that they fulfill different roles in the team. The SC is a great tool for this as it makes the engy more important while making the demo less.

In lower divisions, a team can win solely by having a good demo or heavy, sure.

But one thing I like about highlander, is that every class has their own niche role, and that adds up to make the better team in the end.

A good example is our own team, some people claim we are getting carried by people such as elysium or kaylus, when the reality is that we suffer far more when we don’t have people like Evil or Sprayer.

Something I really like about highlander, and that has been a major element especially in this particular season, is the fact that it isn’t necessarily the team with the best players that wins, but the team that manages to use each class to their best ability.

If the demoman is so much better than every other class, how come most teams still play around the heavy?

The day that every class except for demo/sniper/medic becomes useless, I am all for looking into major meta-changers, but why fix something that isn’t broken?

If I didn’t want diversity, I’d just play 6s (sh0tz fired)

Candle

Quoted from Ruskeydoo

[…]

If we want “balanced” classes, then that means all classes should have equal importance to HL play, regardless of the fact that they fulfill different roles in the team. The SC is a great tool for this as it makes the engy more important while making the demo less.

We can’t have equal importance of all classes without having them all do the same thing. And this isn’t Counter-Strike. There’s 9 classes and each one has certain things that it’s supposed to do. Some are more important, some are less important, but that’s just how it is. If you want to jumble everything up, you have to do it all at once, and not just for engineer. But I don’t want to see it done at all, because… it’s good how it is now.

Genmix

bobs

Let’s put this in here to avoid any further conflicts and try to have a nice thread:

I see a lot of 6v6 and Highlander players debating about which is the “better” gamemode and which is “bad/worse”, so to speak. To be honest, this annoys me a lot because this animosity is not needed at all.

Each gamemode has its own merits and downfalls, there is no “better” gamemode, they are both equal and different in their own way. The thing overlooked here is personal preference, please let people play what they want without pointlessly starting to voice your opinion which gamemode you like best in a completely unrelated topic. You don’t go intruding in other people’s conversations on the street yelling: “I DON’T LIKE WHAT YOU LIKE FOR THIS REASON RIGHT HERE”.

Granted, this is not the best of examples because this is an internet forum and we are not on the street here, but for the love of god people, please stop quarreling over things that serve no purpose other than arguing for the sake of arguing.

Rant over.


Last edited by Genmix,

Ruskeydoo

GG

Quoted from Permzilla

[…]

never going to happen

It could if we as a community wanted it to. If Valve implement an in game comp system then it will almost certainly start happening and the current comp would have to get with it or become obsolete…

Quoted from Scissors

[…]

In lower divisions, a team can win solely by having a good demo or heavy, sure.

But one thing I like about highlander, is that every class has their own niche role, and that adds up to make the better team in the end.

A good example is our own team, some people claim we are getting carried by people such as elysium or kaylus, when the reality is that we suffer far more when we don’t have people like Evil or Sprayer.

Something I really like about highlander, and that has been a major element especially in this particular season, is the fact that it isn’t necessarily the team with the best players that wins, but the team that manages to use each class to their best ability.

If the demoman is so much better than every other class, how come most teams still play around the heavy?

The day that every class except for demo/sniper/medic becomes useless, I am all for looking into major meta-changers, but why fix something that isn’t broken?

If I didn’t want diversity, I’d just play 6s (sh0tz fired)

I agree with you and none of your points are mutually exclusive to a better class balance. In fact all of the things you’ve said are good would be improved with better class balance right?

Quoted from Candle

[…]

We can’t have equal importance of all classes without having them all do the same thing.

I don’t follow the logic of this statement. Why can’t things be equally game effecting but different?

Candle

Quoted from Ruskeydoo

I don’t follow the logic of this statement. Why can’t things be equally game effecting but different?

Because things are almost completely opposite of that right now.
It would take way too big of an overhaul to make every single class matter as much as demo/medic. And how would you even do it properly?
And you can’t just start doing it, one by one, on the engineer first. That would make the engineer overpowered, would it not?

toogyboogy

(ETF2L Donator)
SOFT
bobs

are you telling me each player is valuable to a team? I never knew that.

Ruskeydoo

GG

Quoted from Candle

[…]

Because things are almost completely opposite of that right now.
It would take way too big of an overhaul to make every single class matter as much as demo/medic. And how would you even do it properly?
And you can’t just start doing it, one by one, on the engineer first. That would make the engineer overpowered, would it not?

Ok, lot here, let me try untangle it:

1) “Because things are almost completely opposite of that right now.”

The opposite of what I said: “equally game effecting but different” would be “all classes the same but effecting the game in different ways” which it clearly isn’t?

2) “It would take way too big of an overhaul to make every single class matter as much as demo/medic. And how would you even do it properly? ”

Well you’d start in small steps… maybe implementing a weapon that made one of the less useful classes more important and one of the dominant classes less ;)

3) “And you can’t just start doing it, one by one, on the engineer first. That would make the engineer overpowered, would it not?”

First up you seem to be making the assumption that if you want to increase the presence of the engy you need to make him more prevalent than any other class (ie. overpowered). I think that’s a bad assumption, using the SC as an example: “does the addition of this weapon make the engy the most powerful class?” I’d argue not.

Secondly Who said it needs to be done one by one? Weapons such as the diamondback and reserve shooter increase the value of other undervalued classes.

Candle

Quoted from Ruskeydoo

[…]

Ok, lot here, let me try untangle it:

1) “Because things are almost completely opposite of that right now.”

The opposite of what I said: “equally game effecting but different” would be “all classes the same but effecting the game in different ways” which it clearly isn’t?

2) “It would take way too big of an overhaul to make every single class matter as much as demo/medic. And how would you even do it properly? ”

Well you’d start in small steps… maybe implementing a weapon that made one of the less useful classes more important and one of the dominant classes less ;)

3) “And you can’t just start doing it, one by one, on the engineer first. That would make the engineer overpowered, would it not?”

First up you seem to be making the assumption that if you want to increase the presence of the engy you need to make him more prevalent than any other class (ie. overpowered). I think that’s a bad assumption, using the SC as an example: “does the addition of this weapon make the engy the most powerful class?” I’d argue not.

Secondly Who said it needs to be done one by one? Weapons such as the diamondback and reserve shooter increase the value of other undervalued classes.

No, what I meant by the opposite is that there’s a very obvious difference between a class such as spy, scout, pyro compared to a demoman or a medic. As in – a spy down for your team is pretty much insignificant compared to a demo/medic down for your team (when you’re pushing or when they’re just about to push)

I would love it if all classes were just as important as one another, but it just seems impossible to pull off. I don’t mind someone trying to achieve this one bit, it’s just that using the SC to try to pull it off is a bad idea, because.. SC is overpowered.

I don’t think the proper approach to making all the classes balanced (which we both know will never happen) is giving one class that is supposedly “weaker” than, for example, the demoman, a weapon that.. makes him deny the demoman.

I’d rather he gets an entirely new role, that everyone gets entirely new roles with entirely overhauled, perfectly balanced classes – in which case, he would be able to be as powerful as the demoman, not a counter to him.

But.. even then, altogether, I don’t think that’s how TF2 was meant to be played. Hell, most games have classes that are more powerful than others.
What’s important is that each has a specific role that they’re supposed to fulfill, even if it’s slightly more or less important than others. It’s pretty much inevitable.

Breaking engineer’s role while not touching any of the other ones is a mistake.


Last edited by Candle,

Add A Reply Pages: « Previous 1 2 3 Next »