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New official maps (5 july 2013)

Created 5th July 2013 @ 19:27

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CapTVK

HoT<3

It’s official : new maps and mapfixes coming up!

http://www.teamfortress.com/post.php?id=11023

It didn’t take long before clever players discovered how to use sentry jumping to build on roofs, Jumpers to move quickly behind enemy lines and spawn camp, and sneakily place buildings inside of their spawns. While we love players coming up with new and inventive ways to win, let’s face it: It’s never fun to be gunned down from above and behind.

[Goodnight, sweet prince that was the roof sentry nest.]

[Was a good day to spawn camp while it lasted.]

And Badwater is just one of the maps with fixes in this update. In fact, the majority of maps in TF2 have gone through the same process. By eliminating these exploits and bugs, players can once again feel like they understand threats and the dangers presented in combat spaces.

Secondly: Sure, it’s great to fix the old maps, but we’re also adding two NEW community-created maps by Ian Cuslidge that, and here’s another spoiler warning, are fricking awesome. Introducing two all-new Capture Point maps: Process and Standin. Beyond a great polish, both of these maps offer unique and exciting gameplay; Process with its five streamlined Capture Points and Standin with its triple Cap Point free-for-all.

http://media.steampowered.com/steam/news/11023/cp_process_2.jpg

http://media.steampowered.com/steam/news/11023/cp_standin_1.jpg

These maps were selected by the TF2 team in part for their straightforward and intuitive layouts, and in part because they were a hell of a lot of fun to play. These CP maps were designed with little visual noise, were easy to understand and fun to navigate through. If you’re a community map maker and want to see us ship your map, here’s another spoiler on how to do that: Make it better than these.

My congratulations to the mapmakers. It’s been awhile.


Last edited by CapTVK,

Thalash

wG
S-O

http://etf2l.org/forum/league/topic-26589/page-1/?recent=460615#post-460615

quintosh

op_sqd

[Goodnight, sweet prince that was the roof sentry nest.]

wut?


Last edited by quintosh,

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