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March 23rd Update
Created 23rd March 2009 @ 23:11
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Fixed screenshots being black when Multicore Rendering is enabled.
Fixed sprays not showing up on some surfaces.
Fixed decal crash during changelevel.
Fixed crash caused by setting the decal limit too high on some machines.
Fixed crash caused by decals in the world render loop.
Fixed crash caused by convars changing while rendering is queued.
Hallelujah.
There’s way too much “fixed crash” in it to be realistic. :/
And caused massive steam lag with it! Woop!
So tell me if this works, i am on cell cant test it :).
I bet it is just 1more fake fix :-P
wonder if I can turn gibs on now
Praise be!
I don’t crash while changing level anymore… that works at least O_O
Want to know moaaar:)
This update is bullshit. I did not have any problems with crashing or something else before it but now I keep crashing all 5 minutes…
gj valve
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