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TF2 Update (28 March 2013)
Created 27th March 2013 @ 23:26
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Fixed a bug that caused invisible players in the world
Fixed Engineer bots in Mann Vs. Machine building disposable sentries that upgrade into tiny, red, level 3 sentries
Added the Ready Steady Pan tournament medal for Season 2
Fixed the Festive Axtinguisher, The Disciplinary Action, The Wanga Prick, and The Wrap Assassin sometimes floating in the world after death
Removed the promotion restrictions from Croft’s Crest, The Fortune Hunter, and The Tomb Wrapper
Updated Mvm_Bigrock to fix a hole in the terrain
Community requests:
Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer
Added a “team” field to the teamplay_flag_event game event to identify which flag the event is for
yay
Edit, more links here: http://forums.steampowered.com/forums/showthread.php?t=3100687
Last edited by Casual,
anyone know if something interesting got updated in hudlayout.res?
Quoted from AnimaL
anyone know if something interesting got updated in hudlayout.res?
Mine got deleted. Great
Fixed a bug that caused invisible players in the world
Finally! Now I can wank to my sv_pure bypassed nude mods without them going invisible all the time. ty valve
Quoted from AnimaL
anyone know if something interesting got updated in hudlayout.res?
something about the tournament mode ready up buttons changed it seems
Quoted from atmo
[…]
something about the tournament mode ready up buttons changed it seems
maybe they stopped popping up randomly after games now.
This isn’t fixed at all. During the last 45 minutes of playtime, I encountered 5 invisible players.
Man, I would love if they could just for ONCE actually fix a bug instead of either making it worse or break something else that’s important and unrelated.
I was rather surprised to see a bunch of engineer clothes fixing a sentry earlier
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