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Spy is the best class
Created 21st February 2013 @ 23:19
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Thankfully, stabby stabby made a quite insightful video about the backstab mechanics not too long ago.
http://www.youtube.com/watch?v=DO1hbjr-QGM
Except for a rare occasion, there is no such thing as “facestab”. The mechanics are wonky and seem wrong at times due to lag compensation, but they work.
Quoted from Selek
Thankfully, stabby stabby made a quite insightful video about the backstab mechanics not too long ago.
http://www.youtube.com/watch?v=DO1hbjr-QGM
Except for a rare occasion, there is no such thing as “facestab”. The mechanics are wonky and seem wrong at times due to lag compensation, but they work.
/broken
because if it looks like a facestab on his and your screen, but not serverside, thats fine
The mechanics are not intuitive. There are many ways in which they could be improved. But they work the way they were designed.
So no, they are not broken.
Quoted from Selek
Thankfully, stabby stabby made a quite insightful video about the backstab mechanics not too long ago.
http://www.youtube.com/watch?v=DO1hbjr-QGM
Except for a rare occasion, there is no such thing as “facestab”. The mechanics are wonky and seem wrong at times due to lag compensation, but they work.
The problem is that in theory both enemy position AND orientation should be lag compensated meaning the server should perform the attack as it shows on your screen (with some minor inaccuracies).
What stabby’s video shows should happen when lag compensation is disabled, not when it’s enabled. I doubt that this is intentional from Valve’s side.
dis thread yo
Quoted from Casual
[…]
The problem is that in theory both enemy position AND orientation should be lag compensated meaning the server should perform the attack as it shows on your screen (with some minor inaccuracies).
What stabby’s video shows should happen when lag compensation is disabled, not when it’s enabled. I doubt that this is intentional from Valve’s side.
You are making fair points.
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