x
ETF2L is looking for new Staff to recruit! Are you interested in supporting the league? Then click here for more details on what we can offer and how to apply! 

Forum

March 5th Update

Created 5th March 2009 @ 23:52

Add A Reply Pages: « Previous 1 2 3 Next »

Weirdz

another solly nerf ! nice … or not

Ino

dp.
dp.

“Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher”

Now what does that mean? Have they fixed the fast-fire stickys? Last time they stated something with “pipebomb launcher” they meant the sticky bomb launcher, so maybe this applies here too?

Bjuo

They just keep ruining it time after time
It feels like we are their enemy or something, community vs valve
We just have to find creative solutions to deal with all the shit they do

elpedro

wer, can you rocketjump???

what is this!?

.....

Rocket jumps, if you can do them are not so much harder, ofcours you jump a bit lower but I can easly jump on the spire and i have no problem with jumping on train(with crouch)… Oh and i did passed throught bestinclass_v2 with soldier without a problem, so…

hänsen

Team Popo!

180° backstabs, no more bot_flipout and:

when you jump without crowching your view goes higher as it would if you crowch!

oh noes!

StormReaper

Ino, that is a “fix” to the sticky bomb launcher where you could hold a fully charged sticky in the launcher if you held right click after its fully charged. Sadly this been around since the launch of tf2 and noone thought of it as an exploit, neither was it gamebreaking. Since you could only hold one fully charged sticky and any traps you had would be detonated when you would attempt to hold it. So in my opinion they shouldn’t have made any changes to this as it was fine in the first place. It’s not like you have to shoot instantly when the power bar fills up on a sniper :S Valve seems to find stuff that ain’t broken and claim it was an exploit all the previous times it was around.

Waebi

‹Con›

“Added a duck timer that prevents duck spamming while running around on-ground”
mm… will it fuck up my dodging as medic?… much love if yes.

Solus

Since you could only hold one fully charged sticky and any traps you had would be detonated when you would attempt to hold it.

There were two methods. The other didn’t explode sticky traps

kEvNx

.#mtf

WHAAAAAAHAHAHAHAH CRY SOAAAM MOOOOOAAAAAR

you got your demo nerf – now actually these pps got pwned by valve ;x :D

Extremer

So I guess bball is pretty much pointless now?

MARIANO

Wall-Jump’s on bball2 is not working – shit… :(((

Waebi

‹Con›

mmm. tasty.

antyjc

2ne1

I can still do them? just stay crouched from your first jump

codcrille

Fresh.

Can’t seem to gain any speed in my wall jumps on bball at all, can’t jump from the distance I usually do. Don’t know if that’s just me playing shit atm though.

Add A Reply Pages: « Previous 1 2 3 Next »