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Stickies in SoapDM
Created 18th September 2012 @ 16:46
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sticky is part of tf2 so why discriminate against one class.
how about you all join NA DM servers and actually see how it is instead. they have stickys enabled for years and it doesnt bother them and you rarely see sticky trap idiots at all. not at least when i played on 7 different NA dm servers
Last edited by maidos,
the problem with stickies would be the auto full ammo when you kill someone.
on a 10/11 server that would mean never running out of stickies, unless the demo is horrible
Ok how about this then : Stickies on but only one demo allowed through class limits and vote kick on for when someone decides they’re gonna be a dick about it
Quoted from maidos
why discriminate against one class.
Agreed 100% soldiers can spam you with rockets and then finish you off with their shotgun, Demoman not only has their primary weapon banned(hurr durr cwatididthur) Demoman also HAS to hit their pipes consistantly to keep up with the damage output from your average soldiers shotgun/rocket launcher and scouts pistol/scattergun, its balls annoying especially if a soldier on badlands is playing MGE MONGO and you try to dm him with your pipes only
Also, sticky traps annoys you? I tought you went on dm to improve your aim/gamesense and not whine about how [BB] xXcalculatorXx killed you with a trap because your tunnel vision kicked in from playing too much Ammomod [MGE].
Last edited by mrwhizz,
yeah, i thought dm server was to practise your aim and gamesense but community decide to ban sticky, which is demos primary weapon in competitive and pipe secondary. its countrary to what dm represent
Last edited by maidos,
Quoted from maidos
dm server was to practise your aim and gamesense
Stickies aim and gamesense in deathmatch? Eh?
its not really easy to get a 100 damage per sticky aim or when you have a scout jumping like a monkey, it is a good practise for ur sticky aim
-Stickies will get destroyed after 5 seconds
-On kill 50% (sticky-)ammo is restored
If something like this is possible, stickies on dm are fine.
Quoted from MoZz
-Stickies will get destroyed after 5 seconds
-On kill 50% (sticky-)ammo is restoredIf something like this is possible, stickies on dm are fine.
No, because the problem is not the traps but the constant dmg output that rapes everybody.
That’s why he doesn’t get all 8 stickies back, but only half (maybe even less if still too spammy).
Quoted from MoZz
That’s why he doesn’t get all 8 stickies back, but only half (maybe even less if still too spammy).
I would have absolutely no idea how to set something like that up
Quoted from Koeitje
[…]
No, because the problem is not the traps but the constant dmg output that rapes everybody.
Quoted from envy
[…]
Stickies aim and gamesense in deathmatch? Eh?
If you don’t just run into every single enemy and actually think about your engagements and position you will see some impact on your actual play aswell. (If you don’t do it already of course.)
Maybe we should talk with “soap” developer about new things for demo? https://github.com/Langeh
Last edited by MARIANO,
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