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Forum

OpenPlugin by Casual

Created 14th September 2012 @ 10:48

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Cuttlefish

6v6

Any way to fix the apparent lack of in-game voice?

quintosh

ITIFY
op_sqd

Quoted from Cuttlefish

Any way to fix the apparent lack of in-game voice?

http://puu.sh/2mBd2
put this in /tf/cfg and put exec voice in autoexec.cfg

you can adjust the first two lines to your needs


Last edited by quintosh,

Juracule

Aspie

Quoted from zen1th

[…]Try 106.
Source: https://dl.dropbox.com/u/1811521/fov.html

I tried 106 but it looks as if my character is way lower to the ground than it was before
is this normal
should I be worried
should I uninstall tf2

zen1th

Pander
LEGO

Quoted from Juracule

[…]
I tried 106 but it looks as if my character is way lower to the ground than it was before
is this normal
should I be worried
should I uninstall tf2

Have you tried playing a taller class?

Juracule

Aspie

Quoted from zen1th

[…]Have you tried playing a taller class?

wut

Cuttlefish

6v6

Quoted from quintosh

[…]

http://puu.sh/2mBd2
put this in /tf/cfg and put exec voice in autoexec.cfg

you can adjust the first two lines to your needs

Cheers, will try it out when I get to a computer.

EDIT – Can you explain what exactly that does?


Last edited by Cuttlefish,

Pat

MAFIA

Is it possible to change the Name with Steam, not with the name cvar?
Can I simply remove this part from the code and recompile it?

quintosh

ITIFY
op_sqd

Quoted from Cuttlefish

[…]

Cheers, will try it out when I get to a computer.

EDIT – Can you explain what exactly that does?

no, i picked it up somewhere in the middle of this thread

Cuttlefish

6v6

Quoted from quintosh

[…]

no, i picked it up somewhere in the middle of this thread

Thanks anyway!

Tarte

TTS

MSVCP110.dll is missing. Any clues on how to fix this? Only happens when I try to use the plugin.

atmo

Quoted from Tarte

MSVCP110.dll is missing. Any clues on how to fix this? Only happens when I try to use the plugin.

http://www.microsoft.com/en-us/download/details.aspx?id=30679

Casual

prtyboiz
T⑨

Quoted from Kirkm

[…]
Ok, so I did that and now my viewmodel is showing but it looks like r_drawviewmodel 1. I checked that it was r_drawviewmodel 100 via console (typed in r_drawviewmodel and r_drawviewmodel 100 showed in the drop down). I also tried changing the value to 255 and it was not opaque at all.

You need to switch weapons for changes to take effect. If that doesn’t work then idk.

Pat

MAFIA

Ok after 1 hour i found out that i have to remove 4 lines to remove the name blocker :D

thanks Casual for your awesome plugin

Kirkm

Quoted from Casual

[…]

You need to switch weapons for changes to take effect. If that doesn’t work then idk.

Actually this is fixed now. The plugin wasn’t properly loaded at the time. One thing is that even though the viewmodels are transparent, the different levels of transparency don’t seem to work. I used r_drawviewmodel 100 and it was hard to see so I switched to r_drawviewmodel 50 without any noticeable change. I also typed r_drawviewmodel 2 into console and it looked the same.

Casual

prtyboiz
T⑨

Quoted from Kirkm

[…]
Actually this is fixed now. The plugin wasn’t properly loaded at the time. One thing is that even though the viewmodels are transparent, the different levels of transparency don’t seem to work. I used r_drawviewmodel 100 and it was hard to see so I switched to r_drawviewmodel 50 without any noticeable change. I also typed r_drawviewmodel 2 into console and it looked the same.

Can’t fix this, the source engine has a built in transparency mode for all models. This plugin just tells the game to set the weapon’s transparency to some value and do what it does to make it show up transparent…

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