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Good FPS Config?
Created 24th February 2009 @ 03:50
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eon it sure looks nice, i would use it if i had more than 50fps with it :E damn my crappy pc. but yeah its nice looking.
I’d like to repeat my question from above, right now I’m using More’s Config witch works quite nice, but the Kritzkrieg effect in first person still kills my fps. Is there any way to further reduce the lightning effects?
Indeed, reducing Kritzkrieg effect would be nice, not only fps wise, but because I can’t see shit for the first second :D
Hi. Great Job. Many Thanks! :D
I linked towards m0res and eoNs config on our forums and included some extra information in german. Hope that’s OK with you.
Updated original post with screenshots :3
The rates are wrong in those configs.
“rate “35000”
cl_cmdrate “101”
cl_interp “0.02”
cl_lagcomp_errorcheck “1”
cl_lagcompensation “1”
cl_updaterate “101”
cl_smooth “1” // Smooth view/eye origin after prediction errors
cl_smoothtime “0.02” // Smooth client’s view after prediction error over this many seconds”
Rate is max 30000 on most pub servers and sv_maxrate is 30000 on matches servers.
Cl_cmdrate is max 66 (tickrate 66)
Cl_updaterate is max 66 (tickrate 66)
cl_interp_ratio/cl_updaterate=1/66=0.0152 so interp could be 0.0152, not 0.02
cl_lagcomp_errorcheck should be left to default, it was said by VALVe to not modify this, I’ve read it somewhere.
cl_smoothtime could be set to 0.01, but would not make much differences, except if you have a lot of prediction errors.
anakin does it matter if they are higher when server forces them to 66? i dont think it does :[ and would like to have your source for that error check, and for the interp ye its wise to use as low as you can get it but it will give you usually choke with that low and even with 0.02…
tho these will come handy after joined a server:
bind “kp_plus” “incrementvar cl_interp .01 .1 .005”
bind “kp_minus” “incrementvar cl_interp .01 .1 -.005”
// —————————————————— //
// **Type-R and CAL-ac|Frank’s TF2 FPS Config Version 2** //
// —————————————————— //
clear
//Netcode Settings (change to your preference)
rate “30000” // Must be set to 25000+
cl_cmdrate “100” // Must be set to 66+
cl_updaterate “101” // Must be set to 66+
net_graph “1” // Changeable
//CPU Commands
mat_queue_mode “0” // Change to “2” to enable Dual Core support. – NOTE: Cannot Minimize/Maximize without crashing.
mat_forcemanagedtextureintohardware “0” // If you have a high end CPU (3.0Ghz CPU+) then this should be at 1
//Enables JPEG Screenshots
jpeg_quality “100” // Must be set to 100
bind “F5” jpeg // Binds F5 to take .jpeg screenshot instead of .tga
//Cl_ Commands
cl_detaildist “0” // Distance at which detail props are no longer visible
cl_detailfade “0” // Distance across which detail props fade in
cl_downloadfilter “nosounds” // Changeable
cl_ejectbrass “0” // Changeable
cl_forcepreload “1” // Whether we should force preloading
cl_hud_minmode “1” //
cl_interp “0.01” //
cl_lagcomp_errorcheck “1” // Player index of other player to check for position errors
cl_lagcompensation “1” // Perform server side lag compensation of weapon firing events
cl_phys_props_enable “1” // This enables body explosions, set to “0” to turn off
cl_phys_props_max “32” // Set to “0” as well if you want to turn body explosions off
cl_predict “1” // Perform client side prediction
cl_pred_optimize “2” //
cl_ragdoll_physics_enable “1” // Enable/Disable ragdoll physics
cl_ragdoll_collide “0” // changeable
cl_threaded_bone_setup “1” //
cl_threaded_client_leaf_system “1” //
cl_show_splashes “1” //
cl_smoothtime “0.01” // Set to 0 to not show on-screen help
cl_smooth “0” // Disable Mouse Accel – changeable
//Mat_ commands
mat_aaquality “0” //
mat_antialias “0” // Controls your AntiAliasing level: 0/2/4/6
mat_autoexposure_max “0” //
mat_autoexposure_min “0” //
mat_bloomscale “0” //
mat_bufferprimitives “0” //
mat_bumpmap “0” //
mat_clipz “1” // Video card optimisation draws only what is visible on the clients screen
mat_compressedtextures “1” //
mat_diffuse “1” //
mat_disable_bloom “1” //
mat_disable_fancy_blending “1” //
mat_disable_lightwarp “1” //
mat_disable_ps_patch “1” //
mat_dxlevel “81” // Must be set to 81 or higher
mat_filterlightmaps “1” //
mat_filtertextures “1” //
mat_forceaniso “0” // Controls your Anisotropic Filtering: 0/2/4/8/16
mat_forcehardwaresync “0” // Changeable
mat_framebuffercopyoverlaysize “0” //
mat_hdr_enabled “0” // Changeable
mat_hdr_level “2” //
mat_maxframelatency “0” //
mat_max_worldmesh_vertices “0” //
mat_monitorgamma “1.6” //
mat_picmip “2” // Must not be higher than 2
mat_reducefillrate “1” // Shader Detail 1 = Low, 0 = High
mat_specular “0” // Quality lighting of objects
mat_trilinear “0” // Trilinear Filtering 0/1
mat_use_compressed_hdr_textures “1” //
mat_vsync “0” // Changeable
//R_ Commands
r_3dnow “0” // changeable
r_3dsky “0” // Enable the rendering of 3d sky boxes
r_cheapwaterend “1” //
r_cheapwaterstart “1” //
r_decals “1” // changeable
r_drawdetailprops “0” //
r_drawflecks “0” //
r_drawmodeldecals “1” //
r_maxdlights “32” // Must be set to 32
r_mmx “1” // ch
it’ll make the game look like butt. it’ll run really smooth though. (credits to http://www.teamfortress2fort.com/forums/t/FPSconfig-16762.aspx?p=1 )
im using mores cfg and something goes horribly wrong with the sniper scope. It’s like it puts 4 pieces of the lower left of the scope and fits into the screen
Edit: screenie http://img253.imageshack.us/my.php?image=cpbadlands0004.jpg
To Anakin: If interp should always be cl_interp_ratio/cl_updaterate, then why didn’t Valve implement this by default?
To Strategovich: Change mat_queue_mode from 2 to -1
@m0re, some servers are not set up correctly, so it does matter here.
@F2, I didn’t say “should”, but “could”. If the lowest interp possible create problems then you should higher it, if not, it’s fine.
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