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Interest in CTF and custom CTF maps, TF2 needs more varity?

Created 19th April 2012 @ 11:11

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Enef

fest
#wubafan

You should actually look at/try Vector if you haven’t, it’s a really fun pub map and could maybe be adapted (or at least the A/D CTF game mode) for comp.

Quoted from Califax

I’m trying to remember the name of a map i played (not in 6v6) with a neutral intell in the middle of the map which was very interresting… Worked like a Bball map, the capture zone was on the enemy’s half of the map.

Maybe something like that could be interresting for 6v6…?

http://youtu.be/m7Xb5v0z7YE
ctf_converge. Was in the 7v7 league iirc (gunboats/rocket jumper were allowed, so epic fun)

Quoted from DarkSlayer

[…]

Ok. What is it about the rules/meta you do not like?

Do people prefer needing your flag to be home to score or?

I mean that all the factors that slow it down, should go. Long rounds, engies/heavies, maybe allow gunboats. Being able to pick up dropped intel, instead of having to wait for it to reset might be sweet as well.
Though people will probably say ‘go play quake if u want ctf’ if u change the rules too much.


Last edited by Pynklùùùnningen,

Califax

dyn.

Quoted from Pynklùùùnningen

[…]
http://youtu.be/m7Xb5v0z7YE
ctf_converge. Was in the 7v7 league iirc (gunboats/rocket jumper were allowed, so epic fun)

No, found it, it was ctf_deliverance http://wiki.teamfortress.com/wiki/Deliverance

Intell sits on a cart in the middle, and the cart moves towards the team that is in the lead, making the rush distance to cap it in the enemy nest longer…


Last edited by Califax,

DarkSlayer

Quoted from Enef

You should actually look at/try Vector if you haven’t, it’s a really fun pub map and could maybe be adapted (or at least the A/D CTF game mode) for comp.

il look at it now

MEGAMIDDIE

I think to make ctf fun tf2 just needs the correct ruleset. If it were first to cap wins the round bo5 (or windiff 5) it would be kind of like playing a mid, none of this hold mid for stalematey fun bullshit.

Kaneco

I also feel tf2 needs a lot more different game styles to be played on comp, ctf and koth would be a great start, but we need maps for it, while I think there are enought good koth maps to be used (altough the european community doesn’t seem to like them), I think there are a lot less good ctf maps to be used.

And I am very excited about the new game mod being released next months maybe it could refresh the entire comp scene if it is adaptable to comp

atmo

I’ve added ctf_wildfire to my server since it won the Competitive CTF TF2maps.net contest and it had a direct download link

http://dl.dropbox.com/u/538305/Maps/ctf_wildfire_rc.bsp.bz2

If there are any other CTF maps that the tester group wants to try, give me a dropbox link and I’ll add them to the server. Can’t download/upload them myself because my internet is too slow, but if there is a ddl link I can wget them onto my server.


Last edited by atmo,

DarkSlayer

Quoted from atmo

I’ve added ctf_wildfire to my server since it won the Competitive CTF TF2maps.net contest and it had a direct download link

http://dl.dropbox.com/u/538305/Maps/ctf_wildfire_rc.bsp.bz2

If there are any other CTF maps that the tester group wants to try, give me a dropbox link and I’ll add them to the server. Can’t download/upload them myself because my internet is too slow, but if there is a ddl link I can wget them onto my server.

How come ctf_wildfire isnt viable for comp? or is it just no one plays it?

EDIT: justhad a look at and it feels awesome! kinda ctf_badlands from tfc


Last edited by DarkSlayer,

atmo

Dunno I just found it on here http://wiki.teamfortress.com/wiki/Competitive_CTF_Contest

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